Damage Warrior Threat. Bugged or is this achievable?
We have a warrior dps in the guild who does some serious threat as a dps. It's like he has the 400% modifier on, always, as a dps. He's not taunting the boss else we would see the debuff on the boss. We tried to find out what it is, but couldn't really find it. Now mind you before you say, oh well your tanks needs to step up.
This guy was competing on the threat meter througout the WHOLE fight. Yes, at 40% I took a screenshot just see how much threat he was at and sure enough:
He's probably in Defensive Stance; only thing that will consistently generate massive threat like that.
In Battle Stance the only time you'll have slight problems is on the pull with all burst CD's and from low tank vengance. After that tanks should shoot miles ahead, unless the tank is really bad or the Warrior is in Defensive Stance.
edit: Few posts in before got mine, but yeah appears to definitely be it.
I use Defensive stance situationally. Force and Verve on the first boss of HoF comes to mind, and I can ride up on threat if I continue dpsing while in Defensive. If he's using it intelligently and still riding up threat (which obviously was not the case here), Just get a pally to drop a salv on him and have him swap back to battle. That being said, he should not be spending THAT much time in defensive.
I didn't look at the log, and the culprit has obviously been found, but any time a [DPS] Warrior is doing significantly low damage and a lot of threat, it's safe to assume they are probably in defensive stance.
Well I've been watching while you've been coughin', I've been drinkin' life while you've been nauseous
And so I drink to health, while you kill yourself, and I've got just one thing that I can offer
Go on and save yourself, and take it out on me
On normal (cuz thats what i am still at) i personaly pop die by sword and go berserk stance = same effect but unending rage to spam attacks.
And our healers cannot be bored now eyy?
Maybe on HC it come in handy.
I don't know why any warrior would pick the minor DPS increase from extra rage over -25% damage taken in the same window when the raid isn't competing against an enrage timer. Can't recommend wasting a cooldown as potent as DBTS on standard issue AE damage.