Originally Posted by
Flaks
Rogues, mages and hunters: remove prep, cold snap and readiness. Reduce ONLY ROGUE cds accordingly (I play a hunter and warrior btw).
For hunters, make freezing trap into freezing shot. I know they've tried this but it makes absolutely zero sense for this ability to ever have been a trap. Ice trap, snake trap and explosive trap are fine.
-Lower Ice Block CD and/or remove Shattering Throw & Mass Dispel. There's no need to remove Prep, Shs is also viable choice and many rogues use it. I agree with Readiness, Deter and BW already have 1 minute CD so there's no real reason for Readiness to exist anymore. Or you could make it only work on pet abilities.
Remove shockwave from the dps warrior arsenal. It has no place in this game. Bring intimidating shout cd back down to 1 minute if this happens. Remove dbts, bring back revenge spam with shield block.
-They could make Shockwave prot only ability and replace the talent with old Throwdown warriors had back in Cata. If prot warriors wish to choose Throwdown it replaces Shockwave, but when used on PvE target it causes really high threat and also deals damage when used to targets that are permanently immune to stuns. Shout CD is fine, any instant AoE CC on relatively short CD is stupid.
Reduce max root duration to 4 seconds across the board.
-This one is just plain stupid, bring back the old dispel system instead.
Increase frost mage sustained outside of frozen targets. Gut frost mage mastery.
-Agreed, damage should be shifted from instants and Frost Bomb towards casts. Frost mage burst has always been strong around frozen tagets and now is build around Deep Freeze. They've already killed Fmage playstyle enough with instants, last thing I'd like to see is to mages become Elemental Shaman wannabes.
Allow fear to break on a threshold of 20% of target's hp. Remove blood fear.
-Agreed, can't argue.
Reduce non-healer healing by 50%. Reduce healer healing by 30%. Reduce effect of pvp power by 50%.
-In 5.1 hybrids no longer gain increased healing from PvP power. Flat 30% wouldn't work, classes are already dealing unhealable damage with CDs up. Nerf CD stacking.