They totally missed the point of F2P unless they thought F2P mean Forced To Pay.
Instead of letting F2P get acces to the core of the game which is the story while leveling, and giving subs an enhanced experience both while leveling but mostly endgame with new content being free and access to content that's restricted for F2P players and having the cartel market be cosmetic and for temporary access to otherwise subscriber only areas.
They've made it so that subs get the game as it's allways been. Nothing extra except some free cartel coins every month. and f2p have restrictions on everything to the point where it's nearly unplayable if you don't pay to get some of the basic features of the game.
Sure you can still level and play the story lines as F2P but unless you're really into the story you wont stay for long because it's dreadfull with all the restrictions.
Some of my favorite retarded restrictions are:
-2 quickbar limit unless you pay for more.
-Not being able to hide headgear if you don't pay for it.
-Not being able to show titles unless youn pay for it.
-Decreased xp rate if you don't buy booster packs.
-Limited quest rewards unless you're a sub. Some quests you can't even choose a reward from because they're all blocked.
-F2P only get the smallest bag space because upgrading it for F2P players cost cartel coins.
-2 hour cooldown on quick travel because F2P needs to be reminded that they're second class players unless they pay.
-Limit on how many times you can ressurect at your body unless you use cartel coins for more.
Oh and if you have been a subscriber in the past you get some bonus cartel coins when you come back to the game for each month you payed. All you have to do to claim those coins is to subscribe again...
I'll still play it on and off for the story lines I didn't finish before, and had EA been friendlier to F2P I might have bought some booster packs or week pass for warzones but with the welcome we got with Forced To Pay I wont, even if it greatly diminish the experience.