Heres the balance problems I saw:
Demo Warlocks: Insane OP burst every 2 minutes. However they do absolutely nothing in between their bursts. Demon soul is the problem. However if demon soul is nerfed, the spec has nothing. I believe the aura is heavily nerfed already on PTR.
Frost mages: frost bomb + deep freeze = rediculous burst on a 30 second CD. Frost bomb is the main culprit, it needs a nerf, probably to mastery to not affect PVE. Mages seem to be able to keep pressure up during the whole game, which is why they work so well with demo's 2 minute bursts.
Warrior: pumps out ridiculous sustained damage and impossible to kite.
Spriest : offhealing is hilarious. Only reason people think Cdew is a "god" in stream chat is because of the insane support he was getting from talbadar. He would have died so fast without those heals.
Resto shamans: never seem to die. Either something gets globaled by above classes or 20 minute game.
Last edited by scmpoe; 2012-11-18 at 10:17 PM.
Mages need mastery nerf, but that mage did not hit Cdew alone for a 200k frost bomb, that doesnt happen and cdews comms where done, could not communicate for the mage to get peeled off.
The problem I see with nerfing mages correctly, is how do you do it? My opinion nerf mastery compensate elsewhere.
But I think its laughable to call mages the big outlier of the tournament, the warrior was out damaging mages, and the Demos were gods at one shotting or getting close to it. Mages are strong, but honestly a lot of their burst is stoppable, healer gets deeped? Cs the mage, laugh as the mage does 0 damage in the deep, fear the mage, so many stops, thats why Venruki didnt get any massive damage going because Another was putting a lot of peels so was the warrior.
Frost mages burst is as good or even a lil worse as other classes, they just werent represented because again, qualifier was in Cata, Enhance/feral/warrior/demo/mages all high damage, they all need toned.
Wish there was more class diversity, but the qualifiers were in Cata, where most the classes were probably even more rediculous than now, and the rogue teams got kicked out early. lol
In China, the warrior had the highest damage by a mile in most of his games.
But if we're talking crits - look at a feral, whose rake crits for up to 35k and rip crits for up to 30k as well. Frost death knights? Just 45k frost strikes and 65k obliterates on a holydin, with ~40% critrate.
Result is that Warrior are usual topping the arena DPS charts, and without even looking at the meter anyone can just feel the constant pressure of a warrior DPSing your mate, that was quite noticeable at BWC
1. It's easier to heal through sustained dmg.
2. Warriors have better mobility/defences/control.
3. Warrior can drop you out of nowhere.
I don't argue that DK's are strong (as they should be), but so are rets, moonkins etc., just there's a bigger fish in the pond that should be toned down to acceptable lvls.
OT: My bro is studing in Shanghai (spelling?) atm and went to b-net event, even thought he's a long time WoW and arena player he watched SC2 only and later his mates who went to watch WoW told him they never witnessed such a crap. Seriously we saw at least some hotfixes for warriors and hunters, but mages take months to get some light nerfs (if 5.1 goes live as it is).
I don't believe in WoW as a esport, i never got any amusement from pvp tourneys held in WoW and for me this tournament means absolutly nothing, but when globaly multiple specs are facing godtier with 1/10 chance to win on same skill lvl and Blizz keeps feeding community with PTR notes instead of applying cluth weekly hotfixes it makes me wonder why i'm still subscribed to this shit.
DK's are this seasons glass cannons. If they connect, they hurt. But they are so CC'able and kitable that it's not even funny. Not to mention their utility / survivability is one of the worst ones at the time being. And hey, they are nerfing death strike healing in pvp! : ) Anyways, back to topic, mages.. the difference between average and good mage is so damn big.... and blizz has done most balancing around the mid rated people (1500-2000?) since start of cata. Thus it's unlikely to see mages nerfed too much since they aren't really _that_ overpowered in hands of an average player. But yeah, it's no fun shouting in vent everytime you see a frostbomb on someone to have ppl prepared for the worst.
such a stupid burst talk. Several specs can deal good bursts, sustained dmg or even both, but what it is worth without an prober arsenal of def cds against anything and control. Just the warri can shutdown my frost dk with his myriad of abilities and kills stuff in a short stun/disarm, the little def mechanics do not really help here as they get wasted pretty quickly. He really is the new cata 4.3 rogue and does not even need stealth.There is no way to beat a geared warrior who knows his stuff cause of moblity and utility, lets see if the nerfs are enough.
To beat a warri as dk in arenas if all teamates are dead, i have to play my class MUCH better. And looking around its the same deal for many other classes and their specs too.
Mages in comparission are a strong pvp class, but far from overpowered like a warr. Get real. Look at the arena representation, it shows the truth and fmages are in the middle of it. who is afraid of mages...cuz you can't dodge a frostbomb?
Last edited by Tyrannica; 2012-11-19 at 09:19 AM.
And when warriors will recieve their nerfs we will arrive in the world of wizard cleaves that won't help in the least monks, enchs, dks. Add there PvP power not affecting hybrid heals anymore and retris are fucked too whille SPs will still have CC to fall back on. Atm 5.1 notes really don't make sence to me and i don't expect some serious ladder shifts. And since MMR and team raitings wont be wiped (most likely), everyone who got freeride to ranks will camp them yet again.
Last edited by Deleth; 2012-11-19 at 01:23 PM.
Last edited by Strah; 2012-11-19 at 01:30 PM.