From my point of view - as a player that has spent more money on SWTOR than on GW2 for example... why 1 game desides to remove quickbars that I was using at lvl 50 - but the other one does not (I dont need that many). I also do not have to buy multiple other features that I do expect a Buy to play game (like I did with SWTOR) to offer even tho Im not subscribing. The subscriber content in SWTOR is supposed to be different content - content that is also free btw in GW2.
So it should not take a genious to see why some ppl have issue with SWTOR F2P way of doing things. Cause they are still nickle and dimeing ppl that have already bought the game and have subscribed. Something that ppl dont expect at this point cause they see other games that avoid such features.
Why ppl are comparing RIFT and WOW with SWTOR is ok WHEN you are comparing the subscription features those games offer.
But if you have already bought SWTOR then you should compare it to game like GW2 that is offering same sort of long term features. And its then when you realise that even 300-400$ already spend in SWTOR only punishes you if you are not gonna pay more in "F2P" while GW2 doesn't. And thats probably why ppl feel Bioware did a really poor job.
For me - its ok for Bioware to charge former buyers and subscribers of NEW content that is coming later down the line. What is not ok is to expect those players to shell out more for features they already bougth and subscribed for in the past. Then other games become much better value. Like GW 2 for example.
Last edited by duster2; 2012-11-18 at 09:20 PM.
For a person just signing up now, I can see the restrictions on # of toons, races, inventory slots, etc.................but on UI bars, hiding helm (some of the graphics are the worst I've ever seen in an MMO, heck, a pancake with a hamster on top would look better on my head), ridiculous.
You can buy all the unlocks from the GTN for credits. That is if someone is selling them. And because you cannot have more that 250k credits they are/will be pretty cheap. Yes even your action bars. Besides, they are 250 cartel which is about $2.50. if you REALLY need that extra action bar stop being so tight. Free to play, does not mean free. Most free to play games let you do only a certian amount before charging you to unlock zones and area's. SWTOR is generous by letting you experience all the game has to offer. In no means is it a trial, and that suggestion is obsurd and ignorant on so many levels.. Its all the content for free.
---------- Post added 2012-11-18 at 11:21 PM ----------
Hold on a sec.. If you are subscribed.. you have all the access.. In fact you probably already got the complementary cartel point to get those unlocked.. So I am not so sure what you are complaining about.
let's apply some logics to this non sense
they is a crowd, on forum, that dislike having only 2 actions bars to play the game as F2P players.
F2P players can buy extra action bars in the cash shop for $2.50 per bar and per character.
Therefore, i conclude that this crowd doesn't want to spend $$$ to get those extra action bar
So far i don't think i'm wrong. Let's continue
Now this crowd claims that having 2 action bars is not enough. They go as far as saying it make their experience unenjoyable. Some say at least 4 action bars is or should be a standard for this type of hotkey MMO game.
Therefore, this crowd is not willing to spend $5 for an essential and game enhancing/ game standard feature that would allow them to enjoy the game. In summary, they are not willing to spend any money to enjoy the game more.
I came to the conclusion that this type of player, not willing to spend any money to a feature that would enhance they enjoyment of the game, is very likely to never spend any money in the cash shop, especially for what they call "fluff"
So, if conclusion is correct, loosing this crowd of player would probably have a minimum effect, almost unnoticeable, to incomes. They would only clutter server and increase queue times for other players.
This type of player would love to spend money on fluff. If the game was completely free and not hindered in any way, they would have already had my equivalent money just buying cartel packs. If subsequent awesome items came out, they would keep getting my money. Stop jumping down the consumers throat when a company wants to be lazy. They are going this route so they don't have to actually create content for the game or the Cartel Market. They rushed the release, have been sitting on their thumbs for far too long. This many months and they can't have something other than Cartel Packs and reskins to spend money on?
Cool fluff to me though, is NOT a wooden axe, floating chair, or a bag filled with random crap (with a chance for something cool).
If it was like a lazer axe, whip, or very cool looking armor, vehicles, etc...................I would buy it.
10 bucks in most other F2P MMOs gets me a lot more than two measly UI action bars on one character. One game I know that happens to lock non-main storyline content behind purchases would open access to 2-3 questing zones worth of content, permanently, across all your characters for the life of your account for about the same price.
Even ignoring the poor message it sends when you lock things like that behind a price tag, it's a total rip off.
Yeah, 200k for F2P.
I'm preferred and have a cap of 350k. But that's 350k per character. Just need someone who is subbed who I can trust with that much money
Also you can buy multiple items which are worth 200k (or 350k) each and then trade those at once against one big ticket item. Sure it's inconvenient but it's possible.
Comparing GW2 F2P with SWTOR F2P is as wrong as calling a Formula One Driver a Nascar Driver... both are driving but entirely different circumstances. To transfer a subscription game to a F2P game is much more complicated than building a F2P game from the beginning because people don't know what they "had" before and therefor they won't complain about it.
Go play any of the myriad of F2P games out there, see how many of them charge you for something as basic as action bars...
When star wars was announced as free to play I was pretty excited, i enjoyed the game but didn't feel it was worth the cost of a monthly sub. The free to play model bioware and EA are raping their players for every last cent they can and then they wonder why their game crashed and burned so hard? Quite simply they have no idea how to give their consumers what they want and are just addicted to trying to eke out every last dime they can from those willing to pay for sub par quality/service.
Spent 3 days downloading swtor after the FtP patch, and gave up playing it in 10minutes...
1. The game took 3+minutes to start, brings memories of how long I had to wait when changing a planet every single time.
2. Action bars, cash gain, xpgain etc : all limited while you aren't subscribed
F2P feels like half a game
"And comes he slow, or comes he fast, it is but death who comes at last." -Sir Walter Scott
meh, a "f2p" game isn't a f2p game unless it goes with formats like FlyFF, ie you can do everything without spending any money, however you'll need to buy cash shop items from other players
stuff like ddo,lotro and obviously swtor are not f2p