I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
So that means Blizzard has been lieing to their shareholders for years now, I'm sure they'll be glad to know that.
Get off the pot and NO this isn't Kettle calling pot black. This CRZ feature isn't to make the world more lively you believe that you need to see a psychiatrist or you just arrived on the world yesterday.
CRZ is all about reducing Blizzard's Server footprint without " merging servers " because we all know when you say merging server. The Gaming World throws up it's hands and screams "Games dead, next step FTP" which is just GARBAGE.
Blizzard wants to keep this feature, that's fine. Do the right thing and just set all world servers time to one time zone or set half their server base to one time and set the other half to one hour ahead or back. That would fix all the negative lighting and world environment crap going on.
Honestly at this point WHY? would blizzard care if it breaks timed events they have going on in the world, they BROKE so much what does another 3 or 4 things matter. In the end they might just stop a lot of what's really bothering a good portion of the player base. I'm 99% positive if they set all world time servers to the same time, the transitioning phase while switching zones WOULD disappear; the lighting effects and environmental changes would disappear and most likely the one that has everyone raging; the mount DISMOUNT would disappear.
So WHY dont they try this? Just try to be smart about it this time. Alert the players in ADVANCE that your going to try to do it and have everything backed up to do a ROLLBACK if it really screws up.
p.s. Bliz when you try this and it actually works, don't let your hand shake writing the cheque to me for the idea.
Last edited by Tharn; 2012-11-19 at 12:46 AM.
Alliance on Illidan know better because they get surprise butsexxed for days on end if they do shit like that. Not the case anymore. It is not all bad but it has thrown the game world out of wack from the way it has been for 7 years and some don't like change. I don't think it helped a bit, not one bit. If you don't like high pop move to low pop, if you don't like low pop move to a better populated server. I don't think a blanket fix to a problem that does not exist is the solution.
I do like being able to quest/5man/raid with buddies from other servers but I would give it up in a sec to get CRZ back out of this game.
"The world needs anger. The world often continues to allow evil to exist because it isn't angry enough."
-Bede Jarrett (historian)
WoW forums went from "everyone is sitting in one city and the world is dead" to "world is ... too crowded" with ONE blow.
If you think this cross server open world technology without loading screens is something cheap, guess again
It is the mainstay of all their future MMO games.
Crowded worlds for ever with this technology. On line games need people, MASSES of them to play with.
The rest that follows is simply history as of now. And you have NO clue at all. Btw merging would only grow the number of " everyone is sitting in one city at end game" complaints even more.
With cross server play ALL your leveling content is populated and alive. In fact for some ... Too populated and alive
Last edited by BenBos; 2012-11-19 at 09:27 AM.
The levelers are probably being ganked so much to even get to 85, and the MoP starting zones show the results...empty. -_-
All on line games need is players: MASSES of them or you simply don't have choices of playing that huge content offer.
The internet is full of on line games which no longer can be played because you don't find people on line.
Be that MMO's, Ipad games, shootrrs, on line niche board game translations etc.
And since Blizzard has multi million players: they address them with MASSES of open world and instanced content
Every on line game needs masses of players to populate content or your game is no longer attractive.
You can't populate 100 world zones and 100 leveling dungeons and 70 bracketed Bg's played along 90 levels with the players of one single realm. Not even with 10 per content offer.
With this technique WoW could loose 95% of its players and you would still have 200.000 players per region to populate all this content. That's 20 times MORE than any single realm can hold ...
Yeah, I know suddenly your posts about subscriptions and player numbers just crumbled to meaningless pieces...
That's why you are so pissed off by this new technology.
Worst fear: an ever populated Azeroth just became a reality.
Things always needs to be sorted out with every new game mechanic. You do realise that present day farms could not even be introduced without seamless phasing ???
Just be sure that what is being seen here is TOP technology that will shape the future of MMORPG's more than anyone can even think of.
ALWAYS populated open worlds with seamless loading between servers/realms is a giant step in their design and they are the only ones who can do it. In other fantasy based MMO's you only see a million loading screens and loaded up instances on single server technology. They don't represent worlds, they offer loading screens to mapped closed zones...
And you complain about being dismounted on a dual seated flying mount ... or people complain they need to look more for mats ... In the open world of Azeroth....LOL.
It can only happen in WoW: Blizzard is taking step by step by bringing in MORE people into the open seamless world and trolls turn it into a bad feature.
Listen dude: you KNOW this is more than window dressing, and still you try to sell it as such...
Last edited by BenBos; 2012-11-19 at 01:45 PM.
Because people are...
1.: Selfish, they want all the mining/herbing/quest mobs for themselves.
2.: The ones on PvP servers don't understand the meaning PvP and then notice that Cross-Realm brings a bit more challenge to the PvP realms.
3.: They just need something to moan and whine about.
I enjoy Cross-Realm, it brings life to some else dead zones. Brings more activity than running alone for an hour before seeing the next player, now if they would bring group quests back, then it'll fit perfectly. Really don't see the fuss about Cross-Realm, it's not even the new zones that are crossed unless some invited others to a group. The Cross-realm just brings life to the else dead zones like Westfall, Feralas and Burning Steppes, and that's just a few of them.
Haven't experienced lag from cross-realm, unless I'm in a group with one from another realm. When it comes to levelling mining and herbing, I have no problems sharing, I'm normally flying at max when I arrive to Outland, and Northrend is nothing.
Stuff can be fixed, just get enough glue or duct tape!
Just because there isn't a cookie you like doesn't mean there is no cookies (Content discussion)
To all the people saying they like CRZ. Tell me ONE positive thing besides seeing more players around you (Hostile or friendly).
Because seeing more players around you has no positive effect on your leveling experience what so ever.
If WoW was designed like say Guild Wars2, where there is no "tag system" and personal nodes, then CRZ would be fantastic. Nothing but dungeons and raids encourages co-operation in the wow and the open world. In fact, it actually discourages it.
It's an old and out-dated design philosopy, and CRZ is enhancing that (negatively). One of them has to change in some manner.
I created a thread myself regarding this some time ago and added my suggestions to changing the CRZ feature.
Last edited by neanoa; 2012-11-19 at 04:48 PM.
Please wake up people it's an 8 year old game, of course the lower end zones are going to feel dead. And once everyone is doing the X amount of raids Blizzard put out for this expansion - IT WILL FEEL DEAD AGAIN.
The only difference will be Blizzard will be short X amount of subscribers because they enraged their subscriber base really early in the expansion, it's the nature of MMO's to have older content zones DIE off.
Oh yeah have a message for Blizzard, Willie Deegal Uncle Jacks Steakhouse owner has corrected an earlier thing I said, last night he was talking about bad customer service and what that translates into in lost customers. According to Mr. Deegal 1 upset enraged customer tells 100 potential customers about their bad experience. Not the 26 customers I referred to earlier and he is right with the advent of social media, keeping the customer happy is 1000 times more important now at this time than it ever has been before. Thanks to Mr. Deegal for the correction on the number of potential customers you lose from bad customer service.
Last edited by Tharn; 2012-11-19 at 05:09 PM.