imo cross realm raiding with split lockouts is the way to fix all issues, you'd need appropriate limitations though, realm first dealios being 100% server groups only obviously, minor limitations like not being able to use a bonus roll, maybe other things, whilst in a cross realm group or if you're not from the same server as the leader, things like that, this would fix a lot of the issues of realms with low populations or people on realms who play at odd times when most of their realm is offline etc.
Oh and the data my stats are from is the first boss, so 4 lockouts a week didn't really change that much in ToC. As it was only the very first boss on normal mode. ie. no matter how bad a player was, if they downed the first boss, it showed up.
And the inherent problems with 25man, stem from no one wanting to waste a week's lockout, a full 7 days, trying to do a 25man when they can just go do a 10man with little to no effort, even if they want to do 25man, they can't get a group for it, because no pugs do 25mans anymore. Why would they, trying to pug 25man when there's certainly no benefit to pugging 25man anymore.
25mans were fun to pug in Wrath because the community was that much stronger, I've mentioned this a bit, but I play on Blackrock US, a very large server, it used to be the world's largest server. And in Wrath, I could safely say that I knew the majority of the server, and the majority knew me, I was a very prominent raid leader back then, as were other players, we led 10s/25s of all the content, HMs and normals and it was a very community based experience, everyone recommended people that they knew, people were friendlier back then. There was a bit of elitism when GearScore came out, but everywhere had that. People just enjoyed playing with friendly people. Your reputation on the server mattered.
Now you just join a guild and forget about the other 4000 people on the server because you'll never see them in a raid, at best, you'll see them at Sha once a week, where you roll your face to win, Sha takes less co-ordination than bosses in VoA did, and bosses in VoA were renowned for being derpmode easy.
And so many guilds have died, long standing guilds. Guilds that have been around since Day One died with Cata because of Blizzard's flawed idea that catering to the new players was better than catering to the players that had been playing their game for 5 years, those new players came in, played for a few months, left again, and Blizzard lost their old players as well, trying to please everyone, but really they pleased no one.
You can please some of the people, some of the time, but you can't please all of the people, all of the time.
Blizzard tried to do the latter. And failed. Miserably.
Now we're left with this pathetic raiding model that causes players to hate each other and other guilds.
---------- Post added 2012-11-20 at 10:52 PM ----------
Or 1 guild for Realm First.
There was COUNTLESS guilds that were going for World Firsts, and they were all fighting for it.
All these guilds that people looked up to, watched the videos of and said, some day I want to be as good as that person, I want to be able to kill those heroic bosses, I wish I was that good.
Those guilds died because of Blizzards error.
And anyone who says they never looked up to people who wore all the amazing gear, had Invincible/Mim's head and rode around on it, Ashes in BC even, you looked up to those people with a level of awe, those were the reasons you got hooked on this game, you wanted to be like that person.
The problem is, when Blizzard let everyone be THAT guy.
No one wanted to be THAT guy anymore, because everyone else was just as artificially "good" as you.
Everyone else got the same mount as you.
Look at FL mount and Madness mount. No one even cares about them, because EVERYONE got them. They were thrown out like candy, on top of the bug that occurred that gave normal mode Rag 100% drop rate.
Heroic Rag was nerfed to shit in the 5.0 patch and still dropped the mount.
And he was nerfed to shit in 4.3 when they removed the CORE mechanic of final phase.
It's nerfs, lack of split lockouts, and lack of guilds to admire that kill off raiding.
Look at any major sport. People look up to their famous soccer players.
Their famous cricketers. Pitchers. Batters. Quarterbacks. Golfers.
People look up to the pros.
They admire them.
They want to be like them.
They want to watch them.
They play those sports and wish they could be that good.
They act like they're as good as them, but they aren't.
It's the human mentality to want to be the best, but when you're given the best and so is everyone else, just handed to you. It loses its' lustre.
Look at the movie Bruce Almighty.
Everyone prays to win the grand prize Lotto.
So he answers yes to all the prayers.
They all win, and only get like $7.
Now no one wants it and they go rioting because everyone got it.
There was nothing to aim for anymore.
---------- Post added 2012-11-20 at 10:53 PM ----------
All of this.
Oh and just tacking on.
Anyone who goes on that raiding isn't the core of this game yada yada, there's other content etc.
Raiding is the foundation of WoW. It was the major component of the game. In fact, besides World PvP, it was the only end game content on release, dungeons/raiding. BGs weren't released til like 1.1/1.2/1.3 (I can't remember).
Oh and if someone could find the blue post for me about 10s/25s.
Wasn't there a blue post, or a Ghostcrawler post somewhere that straight up admitted that they believe 25mans to be the harder difficulty? I remember reading it on MMO-C one day.