Originally Posted by
Duridi
I haven't tried SWTOR crafting, but it sounds a lot like a reversed version of how Aion did it. Well eh, not entirely, but in my opinion just another attempt of making it more interesting without actually succeeding.
I guess though, making it more interesting wasn't what you were getting at here, but even if it were to make it more forgiving to level(or usefull), I have learned that I personally do not like having an RNG aspect to crafting. I'd rather see them make it more usefull to level while you level your character, and more items to choose between. Obviously, less mats required during the levelingprocess would be good too. Add the occational "special item"(say an item that works similar to the BoA gear, just have it scaling with you for a lot fewer levels, but still enough to make it worth the extra effort making/selling, as generally people level to fast to make much use of crafted gear) in between which could be of interest to sell(or use for yourself), and that would be a step in a better direction from what it is right now atleast.
Well, I'll agree that crafting certainly need somewhat of an overhaul. It's a hard nut to crack though... Getting it right I mean.