The only reason why games such as D3 and Swtor are mentioned here is because they are so new and fresh in people's minds. But overall they are certainly way more successful than those two games that I mentioned.
1. Swtor. Ive never been so let down by a game
2. Banjo Kazooie Nuts and bolts
3. Wow cataclysm - again ive never been so let down by a game well expansion in this case I was so hyped for this expansion but instead it ruined the game for me
Last edited by Boxtroll55; 2012-11-19 at 06:09 PM.
Resident Evil Outbreak - You couldn't even pause the damm game!!
Driver 2 - A major disappointment after such a great first game.
IDK what my third choice would be.
SW:TOR - Even the F2P system is a shambles.
Warhammer Online - was never really popular. Personally liked it, loved the art style and how ever class/race had it's own unique armours and weapons.
The ET movie game: a bit of an urban legend surrounding it, that's how crap it was.
1)SWTOR-Do I even have to start ?
2)NFS:Run-Aka CoD of all racing games.The run was probably worst of all NFS.Everything about Run was bad.
1) Auto Assault
2) Tabula rasa
3) Aion, RF Online, Archlord, etc
so many bad games...
Fuck you hypes!
Am I the only one who enjoyed Duke Nukem forever here, and wouldn't change it at all?!
"Dude, why are you dead again?" "Because I'm raid-leading, doh..."
Mess with the best, die like the rest...
>>>Goes by name Samyaza<<<
1) Empire Earth III.
After a genious EE I and quite good sequel we got this monstrosity. The whole idea of Empire Earth, which was being able to progress through many eras and ages, was nearly totally scrapped. What we got was barely playable RTS without any innovations, with extremly limited amount of npcs to recruit and buildings. For me, it was the biggest letdown ever.
2) Flat Out III.
Again, same story. All previous games were masterpieces, filling a niche in racing games. Flat Outs were fast, brutal, fun and, most of all - had a great damage engine, making you sometimes "accidentally" crash into something just to see the effect. Bonus games were a great addition as well - crazy stunts with ragdoll effect were never boring. What about making a game ONLY with those minigames, just way worse and more mundane? Guess what - it was a bad idea. Shitty game.
3) Street Fighter x Tekken PC edition.
This is here because of my frustration. Capcom finally realised that there is a great market for fighting games - PC. Releasing SF IV and subsequent games was a glory in PC world. But with SFxT something went wrong. Capcom released an unfinished game, with major problems that made it nearly unplayable in multiplayer - the main mode of this game. And how long did it take for them to fix those? I don't know. Half a year has passed and Capcom still didn't make PC version playable, didn't include any patches to it and eved didn't allow us to download DLC content prepared for the game (this DLC is another shitfest, but not all in once). Capcom showed not only that they care about their customers only as long as it brings them money - they don't care even it they do.
So I guess almost everyone can at least agree that D3 and SW:ToR sucked lol.
Honestly laughing at so many people saying "Diablo 3!" "Star Wars TOR!" etc.
Obviously the concept of failure is kind of lost to many. Sure TOR didn't succeed as well as they hoped, but the game itself barring some bugs was solid, enjoyable and many people paid/subbed for it. Same with D3, it sold more copies than most games going. TOR may not have made the money longterm, but it *did* sell a fuckload on release, and was a critical success, as was D3 (critical and commercial). So they are hardly *failures* compared to some of the software tripe out there.
The top 3 failures in video games to my mind have to be
1) Pacman- Atari 2600 (they made more copies for the game than people had actually bought for the console, smart thinking there Atari...). That and the game was a supremely rushed buggy pile of shite that didn't match anything of the original arcade game. ALong with ET, pretty much nearly destroyed video games in it's infancy and had to be bought back by Nintendo.
2) Daikatana - Years of planning, promises, adverts, all lead people to believe it would be something special. It *would* be the new Doom and blow away everything. On release? Shite AI, poor GFX that were behind the times, sloppy level design, and some of the most boring enemies ever. Absolute toss, and pretty much single handedly destroyed Romero's (much undeserved) reputation. Cost them millions and was a critical and financial flop.
3) Battlecruiser 3000AD. Super hyped, super long to get released, and when it was? Crappy, buggy, piss poor, bad designm bad..well...everything. Flopped critically and commercially. (Oh, and the claims of using a "neural network" for the games AI were laughable lies it was hilarious. Also responsible for one of the longest flame wars in 'net history).
Oh, and "Plumbers Don't Wear Ties". Jesus...include any "Multimedia FMV" game from the early 90's in that as well :P
Last edited by Howlrunner; 2012-11-19 at 06:57 PM.
Dungeon Siege 3 - It was just one thing making the whole game annoying to me so i couldnt continue playing. The fact that i couldnt change the camera angle, and it was placed in such a disgusting way.
Final Fantasy - The one for Game Cube. Not sure what its called, but i just didnt like it.