Now, we all know that Professions have been one of the weakest aspects of WoW compare to how other games have handeled the crafting systems. I mean okay, in later versions of WoW developers put in that items that need alot of materials to craft raise the profession skill by a certain amount, but even that happens in very later stage of profession you're leveling and doesn't change that you need to grind alot of items which you're going to sell for a small amount of money anyway, because you have no need for it.
I may have an idea however how it could be made more easy to bare: salvaging.
In Star Wars: the Old Republic, the crafting system is pretty much like WoW, however, they have one thing which makes it easier to handle.
All professions have an option to "disenchant" the crafted item and in return, you get back a certain amount of materials for an item you crafted, but also, you have a small chance to get a recepie/patten for the same item, except with slightly different name and improved stats, all the way to the point where it became "EPIC" quality.
Now lets face it, currently quests, especially at the start, give alot better items to a player, than if one had crafted one at the begining.
Salvaging, would stimulate the eagerness to craft an item, because you wouldn't have to worry about replacing outdated and weaker items for next few levels.