Thread: 4piece bonus

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  1. #21
    Quote Originally Posted by Roseby View Post
    I prefer the utility, it depends.

    I might run Glyph of Enraged Speed
    Glyph of Rude Interruption
    Glyph of Whirlwind
    Glyph of Raging blow

    Your two constants are glyph of unending rage and glyph of heroic leap.

    You have to play it by the ear, i.e. encounter by encounter. On Will of the Emperor for example, Enraged Speed.
    Stone Guard + Garalon = Raging Blow
    Protectors of the Endless = Rude Interruption

    So on and so forth.

    A case by case basis, just get comfortable with mixing it up in that glyph slot.
    Thanks for the response, makes a lot of sense.

  2. #22
    High Overlord Roseby's Avatar
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    <Also Offtopic> Jake is the man. If he gives you advice you can be sure it's solid Darmal.
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  3. #23
    The Lightbringer Darkfriend's Avatar
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    Quote Originally Posted by Roseby View Post
    I prefer the utility, it depends.

    I might run Glyph of Enraged Speed
    Glyph of Rude Interruption
    Glyph of Whirlwind
    Glyph of Raging blow

    Your two constants are glyph of unending rage and glyph of heroic leap.

    You have to play it by the ear, i.e. encounter by encounter. On Will of the Emperor for example, Enraged Speed.
    Stone Guard + Garalon = Raging Blow
    Protectors of the Endless = Rude Interruption

    So on and so forth.

    A case by case basis, just get comfortable with mixing it up in that glyph slot.
    Do you have a prot warrior to provide the 12% armor debuff? WAIT FOR 5 SUNDERS (:P). Without one in our raid group, I use that one for most fights.

  4. #24
    The Patient Jakesterwars's Avatar
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    We have a feral druid basically to do FF.
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  5. #25

  6. #26
    Quote Originally Posted by Recke View Post
    I've made two posts countering the above statement, but MMO-Champ won't post them.
    1) Instead of constantly simming Patchwerk, sim an Ultraxion fight (ie a fight with enough damage for rage gain in berserkers stance). Glyphed Recklessness is a dps gain.
    2) Try simming a fight where you only get 1 Recklessness. Glyphed Recklessness is a dps gain.
    3) If you can assume with a 50% crit chance that out of 2 abilities that you can expect one to crit, on average, then you realize using it during execute phase will be a dps gain in 18 seconds vs 12 seconds if you can actually use most, if not all, gcds on execute (it is possible). Because if you have 1 more crit, out of a stationary set of attacks (ie total of 7 executes, unglyphed makes 4 really likely where as glyphed makes 6 likely), it's still a damage/dps increase.
    I'm not condoning the use of the glyph, but saying it's situational.
    The glyph of recklessness, AT BEST, is dps neutral. At worst, it's a 100-200 dps loss.

    Try adding this line to simcraft, to see for yourself. Just throw it under the line with recklessness.

    actions+=/skull_banner,use_off_gcd=1,if=buff.recklessness.up

    (Yes, for some reason skull banner is not being used on the default profile.)

    Without skull banner, the glyph is a slight dps gain. Using the banner, drops it to a 100 dps loss.
    Last edited by CollisionTD; 2012-11-30 at 10:22 PM.

  7. #27
    It isn't being used for the same reason Hero wasn't used until recently.

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