Flexible Magic (Passive)
When Shira gains bonus movement speed (either % or flat amount) her abilty power is increased by the same amount for half the duration. Does not increase from multiple bonus movement speed effects and always benefits from the biggest one.
80 Mana 9/8/7/6/5 sec cooldown
Summons 3 burning arrows in target area forming a triangle. The arrows will meet their tips after 0.5 sec. Each arrow deals a moderate amount of magic damage to enemies it passes through. Enemies hit by all 3 arrows are stunned for 1 sec.
100 Mana 24/21/18/15/12 sec cooldown
Cast on enemy: Shira teleports behind the target dealing a small amount of magic damage.
Cast on ground: Shira flashes in target direction. Increased range when flashing through walls or cliffs.
70 Mana 19/18/16/15/13 sec cooldown
First Cast: Summons a copy of Shira to run in target direction.
Second Cast: Transforms Shira into a minion for 5 sec. Activating this ability near a jungle camp will instead transform Shira into one of the monsters in it.
Playtime's Over [R]
100 Mana 86/72/58 sec cooldown
Sends a ball of pure arcane magic in target direction dealing a moderate amount of magic damage and silencing the first enemy hit for 1 sec and slowing its movement speed by 40% for 3 sec.
Originally Posted by FeaturesOriginally Posted by DescriptionOriginally Posted by RecommendedOriginally Posted by Lore