It should be changed, but not fully removed
Ok, I'm buying that
OP and all proponents:
Slacker and leeches in BGs. Slackers and leeches in Raids. And now you want to bring that into the questing experience as well? No thank you. You're a fool if you don't understand and accept that there are many, many players out there that will game such a change to the fullest possible extent.
How does it affect me you ask? It insults my sensibilities. I don't need any more reason to dislike it.
I think mob tagging is obsolete because it actively encourages players to view each other as competition rather than potential allies.... and if they did something even slightly creative like "when you use a hostile action against a mob, that mob becomes tagged for your faction, and anyone from your faction that does damage to that mob gets full xp/loot", it would encourage players of the same faction to work together while still encouraging cross-faction competition.
The only argument I've seen in favor of mob tagging staying in is that some loot was designed around a specific drop rate, and the system of everyone getting full loot would not play nicely with the relative rarity of certain items. Other than that, it's a lot of people who think that there will be a lot of people who do nothing but leech (which seems logical, but I never really saw that happen in GW2... the closest people came was only helping with the last little bit of a mob I was fighting and still getting credit, but then I did that to others on occasion as well.)
Have you been playing the same game as the rest of us? Quest items drops from kills are awarded to each party members. The only quest items that aren't are those you pick up from the environment. Also people who claim all GW2 drops are personal and each person get their own loot, bullshit. You roll on all loot just like wow except for huge world events kinda like wows Sha event but way better. Also you can't just leech those either. Quality of loot is based on your contribution in each phases.
First week of GW2 there was a ranger who did nothing but run around tapping every single mob that others were fighting with a single arrow and move on. He basically out lvled. Thnx to GW2 downscaling mechanic he was able to stay in whatever zone that had the most player and continue lvling of their kills and was ofcouse the first lvl 80 on the server. WoW doesn't need this, it already has enough way to abuse "clever use of game mechanics". No need to another obvious one.
Originally Posted by Ruargh
I'm just happy that quest-target mobs are mostly shared these days...
Second, I guess I have to make the argument explicit for you so here it is: We do not need another mechanic that allows the lazy portion of the player base to get carried through on the efforts others. We do not need yet another game mechanic that Blizz needs to police. And they will have to police it. Any mechanic that can be exploited needs to be policed.
but as said the shared tags in the daily zones show the exact reason these tags are needed as every single mob included in the dailies has shared tags and it is quite often used by people to take loot from mobs they they basically hit once, the fact that this is mostly crap on the daily mobs make this a bit less annoying but can you imagine if this was the case on the likes of world bosses and rares? you would have people walk up when the thing is nearly dead hit it and make sure they loot first to get the stuff. some form of tagging is needed or the slackers will just take everything while the normal players work for kills.
In GW2 I go out of my way to help others as I get nicely rewarded for it. However I'm am fully aware how people abuse the mechanic of that system. I have no problem with people helping me get reward and in wow unless the person has the same quest and in my group, they don't which sucks. However I have huge problem with people leeching of the "work" others and I put in. "Auto shotmy mob for 5k dmg" and moving on isn't helping, my overkill damage tend to be way higher. Pumping out damage with me till the mob is dead is helping. If you don't get the difference your moral education failed you somewhere along the line.
Wow promotes competition and GW promotes cooperation, both valid models for an mmo. Atleast in wow I screw over leechers who try to tag things as I'm about to pull them, in GW they can wait till I've done damage to it then tap away and sit back and watch as I do all the work for them.
Originally Posted by Ruargh
They should have a FFA pvp enabled server. Would make mob tagging more exciting.
I would suggest that if you see in game activities as "work" then it has gone far beyond the point where you can be objective and that really it is time you took a step back from it. But let's be honest this is the crux of the issue for many, they will quite happily argue against any system that allows the baddies, scrubs, mouth breathers, etc to have access to the same things as them regardless of whether or not the system might actually benefit them.
Your whole post is typical of I don't want others to have the same as me attitude that some seem to have. If the mob tagging system was removed and someone attacks mob you've started to attack and they only do 10% damage to that mob, you have still killed it quicker than you would have done solo, the normal reaction would be great I've finished my dailies/quests quicker than I expected, what can I do with the extra time I now have. Instead we have people that will rush to forums to scream at anyone that will listen how some scrub attacked their mob.
My problem with the current system is on non-quest rare mobs. 2 scenarios are common ...
1. A person is clearing trash around a rare to be able to kill it without dying and someone comes along as you are nearing completion and tags the rare.
2. You sit and wait, sometimes hours, for a rare to spawn, and someone shows up 10 mins (or less) before the spawn and grabs the rare.
Both situations happen all too often and reward people who are not doing the work or putting in the time. I'd just like to see some way to resolve this.
Another note, I'm pretty sure blizz has responding to something similar to this saying they want competition on mobs/nodes/etc even on same faction. So I doubt you will see it changed completely.
Last edited by Katfish; 2012-11-25 at 03:18 AM.
Which would solve the bot farming etc.
Also nothing stops you from grouping with people, you'll share loot equally etc. Don't see any good reason or positive thing to changing the current system.