
Originally Posted by
Sturmbringe
The amount of care that is put into design is quite impressive That's a lie, as WoW looks almost identical on a 2002 PC at LOWEST and a 2011 PC at ULTRA. Clearly, they haven't put impressive amounts of design into the game. World of Warcraft is quite cartoonish, that’s obvious and it’s on purpose, it’s a design decision and I think it’s a really good one, it adds a lot to the longevity of the game, and it also makes it possible to play on low-settings and still have the game looking good.
but after questing or raiding on a certain area, they will probably notice in the end that there was something special on that scenery that they just couldn’t quite put their finger on what it was. Lie, the last time any gamer was awed by graphics in WoW was in 2005. I was impressed with every zone in Pandaria. You don't speak for anyone but yourself.
The design ends up being extremely appealing Lie, the last zones that were extremely appealing in WoW were Feralas, Barrens, Un'Goro Crater, Wetlands and Tanaris from WoW Vanilla. That was EIGHT (8) years ago. Same answer as above.
I’ve played other games with the latest generation graphics engines and I must say that while some like to take advantage of showing off the engine capabilities, and try to impress players with technicalities, like using extremely high resolution textures and latest vertex shaders, most of them fail in delivering superb design Yet another lie this guy is saying that Battlefield 3, Crysis 2, and Call Of Duty 2 (even SWTOR) graphics suck compared to WoW's ancient graphics from 2004.
No he didn't mention a single game. YOU did.
Cba to continue. You get the point.