All games can usually run on some machines with slightly lower requirements then they say. They put the requirements at what runs good, not what runs good most of the time but will lock up every hr or so.
obviously somebody needs a reason to quit WoW.
If this is how OP imagined a Grand Finale...
/applaud for your efforts.
Orc Shaman <3 - Pandaren Monk - Orc Warlock - Pandaren Warrior - Orc Hunter - Blood Elf Demon HunterFrostwolf clan is best clan!
I want to roll a druid... still thinking about it since feral is 4 fite
Blizzard: "Optimization for 2+ CPUs would be great, but I don’t know how feasible it is, I suspect it would take major resources to do any kind of major improvement on this, resources that might be better spent somewhere else since the game runs just fine on current CPUs."
Your interpretation: Blizzard says its technologically impossible or not feasible!!
Where did he say its impossible? Where did he say its not feasible? He said he doesn't know *how feasible* it is. He didn't say it's not feasible.
In context, he said that he doesn't know what it'd take to change WoW to optimize it to 2+ CPUs, but he's assuming it'd take more resources than it'd actually be worth, considering that WoW runs just fine on current CPUs, which you yourself admit.
Stop twisting words.
edit: I get the feeling this is your first Blizzard game. Blizzard's games have *never* been about being at the forefront of graphics technology, or pushing your hardware to the max. In that regard, Blizzard have always made games with simpler graphics in order to appeal to a broader market. For example, when StarCraft was released, people compared it to a game called Total Annihilation, which featured pre-rendered units and animations. StarCraft still had pixels, so people said that TA was graphically superior. But guess which game was vastly more popular?
Last edited by jaykaywhy; 2012-11-24 at 05:36 PM.
Character models could use a lift for sure, but everything else in the game is currently very high up the ladder when it comes to graphics.
And the settings stated on the pictures were genuinely true.
Still not convinced? I proved it again here.
It will bite Blizzard in the ass eventually. The gamer market is -very- sensitive for graphics and amazing shiny new things. The moment an mmo comes along with the same end gameplay as WoW but with better more modern graphics a lot of people will stop playing WoW ... Blizzard is pretty much forced to update their engine with almost every expansion or they'll risk other online games to come give them an uppercut and steal their playerbase away.
Guild Wars 2 would've been the most played Western mmo now if it hadn't been for the fact that their endgame design was ..... non-existant.
I wouldn't count 25 fps while in the middle of nowhere questing on the absolute lowest possible settings adequately running the game. Do a sha of anger group, or even a 25 man raid on your old PC.
The minimum system requirements are the minimum requirements to adequately be able to do everything in the game. With less than that you might be able to work the AH UI or wander around questing but you sure as hell aren't raiding. They don't want someone with a PC like your very old one to buy the game thinking they'll be able to easily enjoy all the features of the game. Because they can't. That's why it's under the minimum requirements.
Last edited by neccowafer; 2012-11-24 at 08:39 PM.
Realism takes more processing power. But more processing power does not always mean better. WoW has a distinct and dying art style in this era of obsession with taxing their system to the limit.
One of the main appeals of WOW is you can run it on the widest variety of computer set ups. You do not need the latest rig to play it. My computer that was 6 years old (before i got a new one) ran WOW fine.
You could probably run WOW on most smart phones.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
WoW's ENGINE is very dated and runs much worse than an engine made from scratch that takes advantage of the 'trends' in computer gaming of the last few years (multi-core [3+] CPUs, SSDs, very fast/cheap RAM, etc.) They're not going to rewrite it from scratch though it wouldn't be that much of a financial burden if they did it over the course of MoP and had it ready for whatever the next expansion is. They won't, of course, because it's not necessary (from a profit standpoint) and a lot of people who run WoW don't have most (or any) of these features.
Mind you, it's kind of silly to say (in Blizzard's case) that the game runs 'just fine' on current hardware. It really doesn't. Does it run ok? Sure. But (as mentioned earlier) not taking advantage of certain hardware advances does limit what can be done with the engine. Artistically, well, that's up to whomever is playing the game at the time. They've come a long way since the Vanilla days in terms of structure and NPC design, though not everything is (in my opinion) designed well.
Note - I'm using a Core 2 Duo at 2.6 Ghz with 4 GBs of DDR2 RAM and a 6870. Thanks to some contributions I'll be upgrading to a FX-4100 at 3.6 Ghz (not great, but.. meh) with 8 GBs of DDR3 RAM and the same card. I keep seeing people saying they're running the game at Ultra settings with similar (or worse!) hardware then my current rig with 'only occasional issues'. I must be doing something wrong cause unless I'm basically running around an empty-ish city, there is no way I'm hitting a rock steady 60 FPS in Ultra. Don't even get me started on the FPS I get in raids. I'm not a graphics whore, by any real stretch, but I still get slowdown and subpar (below 30 FPS) performance in 10 man raiding (at basically the lowest settings) which I am HOPING is (was?) my CPU.
I think wow's graphics have their own style and i love it. It suits the game extremely well and despite the engine being rather...."old" if you compare the game's graphics today to those when it was released....it won't even look like the same game.
I love it.
They don't understand that I would rather have that high resolution texture over it with stuff like tessellation and displacement mapping as a fast but impressive way to create surface relief and give it some finer 3d details over the pixelated screenshots that they call WoW graphics.