I don't like the way he talks about class balance at all. He could at least attempt to make it look like he cares about quickly dealing with imbalances.
It's answers like that that make me irate. Does he even know the state of many of the hybrid classes that are going to take a hit from this? Granted, some big offenders are going to be much less potent; however, why would he advocate for the fix that causes collateral damage to every hybrid?Since your plan is to make heals coming from non heal specs less effective how will you compensate enhancment shaman in pvp?
It's intended to be a nerf not a balance agnostic change.
His answers here were pretty annoying too. Warriors have been pretty over the top, but this is a gross oversimplification of warrior issues as a whole. The biggest problem is cooldown stacking and potentially enormous TfB Heroic Strikes. He would rather just weaken the class than hit it where it's bad. Warrior burst will continue to be an issue as long as Recklessness, Skull Banner, and Avatar can all be stacked as 3min+ CDs. If he wants to see more build diversity - buff Bladestorm and Dragon Roar, make Bloodbath more useful in PvP, and make Storm Bolt a lower CD ability. In doing so we might see less Warriors taking Shockwave and Avatar and instead perhaps seeing them take Bladestorm and Storm Bolt. However, GC's answers to the questions above indicate that he thinks the other abilities on the 90 tier are fine. I don't think we'll be seeing either of those abilities coming from high-end PvP warriors any time this season.You realize by nerfing Gag Order you forcing the pvp cookie cutter specs to return, I thought MoP meant more choice, not less!
Last I looked, most warriors in PvP are using Gag Order, Second Wind and Avatar. I expect we'll see more diversity now.
GC is absolutely right. Gag order is stupid and takes no skill. Juking casts?
I actually think Gag Order does take skill, but we just want warriors to be more about mobility and less about range.
If all Warriors pick the same talent, its not an indication that its too strong, its an indication other choices are too weak.
By that logic if one talent does 1M damage, we need to buff the others? Gross simplification, but DKs and paladin have less mobility but more ranged attacks.
What I'd like to see is a more visible balance team that talks with us about game design decisions. Not GC, the guy who answers half of a question while ignoring the most important part and likes to make irate people look stupid by pointing out minor flaws in their arguments. He is not an approachable balance designer.