They did it in T13, when DREAM Paragon was still 25. http://www.mmo-champion.com/threads/...eathwing-Video
I don't think they did it for T12 though
What a disappointing tier. Not a single hard boss.
http://www.wowprogress.com/guild/eu/...ting.tier14_10
check how many pull paragon took in 10 man to kill the 2nd boss in heroic... ys 10 man is harder than 25...
I would have a lot more respect for all the ones who are sneering over this world first if I thought they were in the guild that is going to get the first 25 win. However, I should think they will never be near the first 5,000 for 10 or 25 so they can be safely ignored as jealous losers
For those ppl who keep saying 10 man who cares and stuff.. I will say this:
Doesn't matter if it's 10 man or 25 world first is world first end of story Gratz Dream Paragon.
Yeah they would be unable to progress at an acceptable rate, cause they have been so bad as a 25 man. Oh wait, top guild T11 and T12, and top 5 T13. Clearly they sucked as a 25.
Some people like 10 man more, no need to hold it against people for trying to have fun.
The question wasn't whether they would have killed it before any other guild. The question was whether, if Paragon stayed as a 25 man guild, they could have killed it as fast or faster on 25 than 10.
The answer is they probably would not have been able to. Paragon themselves said, when they were dropping to 10s, that they couldn't raid 25s at a level they would be satisfied with (but could do so on 10). That gives some insight into which mode is the mode that is harder to achieve progress (i.e. killing bosses as quickly as possible) in. Yes, you can explain away the specific reasons that they dropped to 10s (they couldn't recruit enough Finnish players, etc.), but all of that still goes to the overarching point here.
Still waiting for your parses and Armory Snore.
They said they couldn't raid 25s anymore because a lot of their members weren't going to play seriously anymore. Nothing to do with their ability to perform. It was a logistical issue.
10 man and 25 man are both hard and both of high quality. Neither should be disrespected like these trash forums tend to do.
You actually have no idea
Please take a moment and stop drooling on yourself, check 10/25 heroic grand empress and sha of fear the damage on both of these fights is exactly the same.
Taking into account the fact that 25man have more cooldowns and can battle rez more players, the importance of each individuals skill in 10man > 25man. Im not saying that 10 man is thousands of times harder, at best both difficulties are about the same
What are Blizzards views on 25-man raiding? - Can anything be done to save 25-man raiding or make it more appealing? (Does Blizzard have something up their sleeves?) - What has caused 25-man raids to fade away?
In short, we're not satisfied with the current status of 25-player raids. There are clear logistical challenges to sustaining a 25-player raiding group. It's inherently 2.5 times as much churn, and thus 2.5 times as much recruitment needed. In terms of actual encounter difficulty, while we haven't always succeeded, we feel that we can deliver on a comparable experience between the two modes: 10-player raiding often involves greater personal responsibility, while 25-player raiding is more complex on a macro level (more moving pieces). Even perfect tuning doesn't compensate for the logistical difficulties, though.
Last edited by pointlol; 2012-11-25 at 06:00 AM.