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  1. #121
    Quote Originally Posted by Akylios View Post
    The cockblock called The Four Horsemen made it so every guild that actually made it to Kel'thuzad already outgeared the encounter by an incredible level by the time they got there.
    Each boss dropped 2 pieces of loot and there was 40 people (and never the same 40 people in every raid) in on the kill. The first time someone outgeared an encounter in Naxx was when they started getting BC quest loot. <snip>

    Don't make snide comments. -Azshira
    Last edited by Azshira; 2013-04-27 at 08:39 AM.

  2. #122
    Quote Originally Posted by XyroN View Post
    Each boss dropped 2 pieces of loot and there was 40 people (and never the same 40 people in every raid) in on the kill. The first time someone outgeared an encounter in Naxx was when they started getting BC quest loot. Dont go commenting on encounters you never even saw, let alone downed, it makes you look like a tool. Which you are.
    While it's true that Naxxramas bosses dropped a tiny amount of loot compared to today, four months is still a significant amount of loot and guilds were also gearing up from ahn'qiraj over that period.

  3. #123
    I'm surprised to see only 2 bosses from AQ40 on the list. Damn that place was nightmarish. Princess was a royal pain in the ass.

  4. #124
    Quote Originally Posted by XyroN View Post
    Each boss dropped 2 pieces of loot and there was 40 people (and never the same 40 people in every raid) in on the kill. The first time someone outgeared an encounter in Naxx was when they started getting BC quest loot. Dont go commenting on encounters you never even saw, let alone downed, it makes you look like a tool. Which you are.
    Killing a boss after gathering gear during several months *is* actually making it much easier than what it would be if said boss would be directly accessible, even considering the rate of drops and size of raids back during Naxxramas.

  5. #125
    Ouru should not even be on the list, he was an optional boss, no serious guild spent any time on that worm until after they killed C'Thun.

  6. #126
    Quote Originally Posted by gallamann View Post
    Ouru should not even be on the list, he was an optional boss, no serious guild spent any time on that worm until after they killed C'Thun.
    That's completely true that Ouro wasn't a big priority until C'thun died.

    It's also completely true that he was available and remained unkilled for the duration specified in the list.

  7. #127
    This doesn't look like it takes in to consideration the from twin emps death to the time C'thun was literally possible to beat. He needed a patch to be beaten, not because of difficulty, but because of actual impossibility.

    That kinda skews some numbers here.

  8. #128
    How about counting the downing on the PTR's as well.

    That is the number one advantage current raiders have over past raiders: Pre-launch practice and knowledge.
    If you chose rock as a weapon, in order to beat a pair of scissors, don't start whining when you get pwn'd by a piece of paper.

  9. #129
    Quote Originally Posted by XyroN View Post
    Each boss dropped 2 pieces of loot and there was 40 people (and never the same 40 people in every raid) in on the kill. The first time someone outgeared an encounter in Naxx was when they started getting BC quest loot. Dont go commenting on encounters you never even saw, let alone downed, it makes you look like a tool. Which you are.
    Why even bother with the personal attacks? You could easily have made a point worth responding to without the snide remarks at the end.

    Either way, classic wasn't balanced around each boss dropping 9-10 pieces of loot per 40 players. I honestly can't remember how many items dropped per boss, but 2-3 sounds about right. In spite of the low number of item drops, we had plenty of encounters where you could easily notice the improvements better gear brought about.

    You could also easily outgear Naxx encounters prior to The Burning Crusade. If you raided back in the day I simply refuse you believe you did not notice this, as it was abundantly obvious.

    [edit] I suppose it depends on your definition of 'outgearing' though.
    Last edited by Akylios; 2013-04-26 at 04:27 PM.

  10. #130
    Quote Originally Posted by Nitros14 View Post
    Updated for this tier.
    #1 Ouro - 87 days from the Twin Emperors' death. (1 day from C'thun's death) 26th April 2006.
    Bugged
    #2 C'thun - 86 days from the Twin Emperors' death. 25th April 2006.
    Bugged

    #7 The Four Horsemen - 56 days from Gothik's death to D&T's kill. August 25th 2006

    Required 8 tanks, in theory it was possible with 6, but I dont think anyone actually killed it with 6, a very low amount of guilds actually got passed them before TBC was released. We farmed ZG fish boss every 3 days for the spellhit trinket on our tanks, we did not use 8 warriors though, 7 with 4piece bonus and a druid.

    #9 Heroic The Lich King - 42 Days from Heroic Putricide's death (first pull). March 26th 2010

    I believe Paragon actually said they would never kill him at current gear levels without the buff. Blizzard never intended him to be killed before that

    #11 Algalon the Observer - 33 days from Firefighter. June 3rd 2009.
    Yogg was the goal for world 1st, Algalon was a bonus. Also, 1 hour to attempt before he despawned.

    #12 tied Kael'thas Sunstrider <Lord of the Blood Elves> - 31 days from Solarian's death. 25th May 2007
    Heavily overtuned, Blizzard promised to release hyjal and BT when raids would be ready to face the raid, they never expected top guilds to progress that fast so Vashj and KT functioned as overtuned cockblocks to make sure noone got attuned.

    #14 tied Magtheridon - 29 days from the first 70 raid kills. (21 days from Gruul's death) 24th February 2007
    Overtuned

    #14 tied Leotheras the Blind - 29 days from Gruul's death. (16 days from Nihilum's Hydross kill) 4th March 2007
    Dungeons being linear before that, I don't think (we did not atleast) anyone believed bosses to be skipable, Hydross required full frost and nature resistance on your maintanks and a mix of both on the offtanks. Sure Naxx was non linear but you couldnt skip a boss to get further in a wing, Hydross was positioned as a gatekeeper.

    #17 tied Lady Vashj <Coilfang Matron> - 17 days from being unlocked. 29th March 2007
    Overtuned, when we killed it pre 2.1 we used Onyxia's head buff, Hakkar buff, 25 soulstones and every buff we could come up with, it still took weeks of practice, the actual real kill was way later then the one made by Nihilum on the 29th of March. After 2.1 hit the boss was killed in hours by most top guilds.

    #20 Loatheb - 14 days from Heigan's death. 17th July 2006
    Shadow resistance potions, also, other wings got more attention because they were easier.

    #21 tied Hydross the Unstable <Duke of Currents> - 13 days from Gruul's death. 16th February 2007
    Resistance gear

    #27 tied Sapphiron - 8 days from Four Horsemen dying. 2nd September 2006

    Sapphiron was easy, resistance gear blocked guilds from killing it faster.

    [COLOR=#008000]#27 tied Gruul the Dragonkiller - 8 days from Maulgar's death. 3rd February 2007
    Overtuned

    See what I did there? I understand that you don't measure difficulty, but unkillable is something different.

  11. #131
    Didn't realize that Muru was killed in only 4 days, everyone seems to regard him as one of the tougher bosses of all time.

  12. #132
    Quote Originally Posted by ExoFanboy View Post
    Didn't realize that Muru was killed in only 4 days, everyone seems to regard him as one of the tougher bosses of all time.
    That's a reputation from non-top guilds hitting a wall on him, and those guilds never did Kil'jaeden to have comparison.

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