If the whole group wants you to go faster, then you need to speed up. If it's just one impatient DPS, then have the healer stop healing him. Let him die. If he starts bitching out the rest of the group because he's dying, then kick him. Dungeons are a group activity, so you have to go at a pace that the whole group can accept. If the healer can't keep up, you slow down. If the group is constantly sitting with their thumb up their ass waiting on the tank, then the tank needs to speed up. It's not an either or scenario, rather it's a case by case basis.
There's always the option to kick the player that makes the group's experience less than optimal - that might be the DPS in question, it might be you.
Finally, low level dungeons are a joke when you consider the changes to character skills and talents, heirloom gear, and various scaling issues. If a DPS can pull the instance faster than you, tank all the mobs, and not die with minimal heals, then you need to go faster. The idea of CC and patience in dungeons died with TBC so you have to expect your groups to be full of impatient, minimally skilled people that want fast runs. The game evolved, you're just dealing with the result of that evolution.
I get that it can be a pain to re-establish aggro on a group of mobs if someone else keeps making the pulls. And I get that, for low level dungeons, it doesn't actually matter. Heirlooms make that content trivial.
But, part of the appeal of playing a tank is that you (ideally) get to be the one doing the pulls. It's an ego thing. If someone else is depriving you of that, they're making the game less fun for you, and by all means feel free to seek compensation however you see fit. The only thing to watch out for is that you'll start getting an annoying cooldown on your vote kick option if you use it often.
Trust me, for some people, no speed is fast enough.
I mean, I didn't gripe about it because I don't really care, but still.
There was a time, before the Wrathbabies, where it was actually the DPS's job to pull, not the tanks.
Think about that. It still works now in many, many situations. Especially with a hunter or rogue.
Guess were the term "pull" comes from? From "I'm running into this group, taunting them, so heal me!"? Like a tank?
Its from actually "pulling" them close to you, where the tank waits and catches them. Thats how it worked for years, and that's how it most often works again today. So stop whining and actually play, instead of thinking you know how to play best.
Last edited by Bluegirl91; 2012-11-27 at 05:17 AM.
Nah, totally not a jerk. Just don't give a damn. It's impossible to make some people understand even the most simple things. Maybe they get it, maybe they don't, just don't think about it at all. Do your stuff, but don't stress and run after scattered mobs due to some moron :>
This is why Night Elves are the best tanks, cause we get Shadowmeld.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
Last edited by Divineknight13; 2012-11-27 at 07:38 AM.
http://us.battle.net/wow/en/characte...tknight/simple - Retired ( miss my ret paladin )
http://us.battle.net/wow/en/characte...hostx/advanced - alt
http://us.battle.net/wow/en/characte...nknight/simple - Monks are OP ! ( new main )
Honestly, this will never go away. My advice would be to use it to your advantage. Plan for them to pull and focus on improving your snap aggro/awareness skills. 5man heroics are the perfect training ground for a raid environment where some clumsy dps aggro's a random trash pack.
Having healed and tanked since vanilla I can honestly say I hate when an instance moves slow because the tank is insisting on pulling *every*single* mob and single targetting using icons.... it's boring, it takes no skill, and usually leads me to being afk half the time.
It's much more engaging for the healer when shit is moderately, hitting the fan. That's just my opinion though.
Pulling as a dps while leveling in dungeons is a delicate thing. You have to know where the tank is, know his ability to play and keep notice of his "pick up mobs cd's". You don't pull unless the mobs will walk towards you through the tank. You don't pull ranged/melee packs unless you can silence/interrupt the casters and you don't pull something you couldn't solo. Tanks don't get annoyed by the pulling itself, it's when you're a tard and making him go out of his way to pick up and tank the mobs. If you pull in a way he can just keep running or stand still then just thunderclap, you're playing together and he wouldn't notice your pulling, but if you make him run all over the map he's gonna get cranky real quick.
"I don't have a complete healing set yet, but I am healing capped and MP5 capped, so I'm good."
You are simply being a jerk because YOU CAN, and you are in a position to do so.
You want to level fast or do you want to really waste time and try and argue with that dps you claimed to be a jac4ass?
You tell people to stop, why can't others tell you to get on with it?
If it was a plate dps pulling before you, the healer could easily heal that dps without problem, and if you stop and waste time talking in party chat, you are well and truly the burden of the group.
Threat is a complete joke now so I really don't see any problem with dps who are willing to get ahead of me, or would you actually prefer 3 dpsers who is afk 80% of the time during the run???
The MoP dungeons are so easy, so it shouldn't really matter if the tank pulls or a DPS pulls. The fact that you don't get any gear rewards from Challenge dungeons is really bad. Give TBC dungeons back
Unfortunately at low levels you really don't have a ton of tools that make you a superior tank.
Can you do it better? Yes.
Can a dps tank effectively? Yes.
If they were just killed outright for making bonehead moves like that, it would stop. Your issue is with blizzard not the players. But really its with the players... I've said it again and again, the worst thing about this game, is the other players. Unfortunately you need them.
tank faster/pull faster. the problem is you. this may sound like a mean thing but honestly none of these dungeons are worth shit till lvl 90 at heroics.
the basic theory is if your dps has the aoe power to mow down mobs super fast.. no need to hold them back. yes keg smash has an 8 second cd.. but if u can gather with taunt/ dizzying haze/ then smash once their all close.. its all the better. ive played on every tank class in the game, BM does kinda suck till u get better aoe dmg but its just something to get used to.
i die a little inside when i see tanks tanking 1-3 mobs at a time.. (gate of the setting sun) instead i prefer some1 with balls that pulls the entire group(12).
Last edited by announced; 2012-11-27 at 04:05 PM.
If the dps doesn't like your pace, then they can leave. If they boot you, then you'll probably be able to find a new LFD group faster then they will. It's frustrating and I've experienced it every now and then. The upside is that you'll likely never see those players again.
If I'm tanking, I usually follow the healer's cue. If he can keep up or always has full mana, then I'll go forward at a decent pace. I'll do the same if the healer says it's okay to chain pull. Something like that.
Mage: Klunk @ Stormreaver