Personally I wouldn't mind getting a bit more use from bloodlust/heroism at the start of an encounter.
Does it even work like that? I feel like average rage per hit keeps scaling with weapon speed dynamically in my completely anecdotal and not very scientific testing(hitting dummies and looking at numbers with flurry/windsong haste procs/a person casting heroism for me). I suppose I should just simcraft with attack speed+heroism vs without and look at average rage gain per swing mh/oh.
It is very simple to make haste a decent stat for us.
Haste increases the amount of rage we get from white attacks, it will then work very similar to energy classes.
You guys don't seem to realize haste is good for 2 of the DK's dps specs and ret paladins.Gear can't be 100% optimized for every single class.
As much as I, as a warrior, hate haste, I completely understand this. But the early epic trinkets both have either static haste or on-use haste. That part is kind of ridiculous, but whatever. The DMF trinket is really nice, as is the str+crit proc heroic trinket, which I will probably be upgrading with justice points. So there are options around that.
Asmalya my bad Tier 13 was only tier since tier 5 that had only 1 item with haste on.
Blizzard is making tier items bad for us intentionally !!!!
And pvp gear having haste. WTF......
Geme smtn 2 kielllllll.
I think blizzard said before they didn't want every piece of gear to be itemized perfectly, including the tier pieces. This is also the reason why they instated reforging. With previous tiers, not every piece of tier has been itemized and thats where selecting the right offset piece comes into play. In addition to this, weighing the benefits/drawbacks of ignoring a set bonus for better itemized gear.