This thread is to discuss his answers we will start out with his first real answer:
Thanks for taking the time to send in some questions. We do not believe we have gone against any of our principals, but we do understand the concern regarding potential grind. We absolutely design everything we do with minimal grind and will continue with this principal moving forward.
1: I would prefer that we never say never but our intention is that in terms of 'Named Tier (Rarity) of Loot' Ascended will be with us for a long time and we will not introduce a higher tier of loot for the foreseeable future. There will be loot with different stats and new infusions within the current tier that will be spread over long periods of time (for example Ascended gear will be deployed over the whole of next year). 2: Ascended gear will be obtainable throughout the whole of the game aside from sPvP and in retrospect it would have been better to have rolled different acquisition methods out at the smae time os the FotM.
Thanks for taking the time to post your questions. Mike O will respond to the top question and I will respond to the bottom section.
Ascended Gear is designed to fill the 'Time' gap in regard to the distance between exotic and Legendary in terms of progression and in retrospect would have been better to have been rolled out pre launch.
I would also like add that we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve.
Please understand that we see the community as a 'whole' and therefore are not intending to design again for one specific type of player over another. This is a misconception and one that is not promoted by the team. We will continue to develop the game for the community as a whole offering game play that caters to lots of different types of players in a unified approach that will evolve over time based on feedback and the direction the team as a whole wants to take.
Really interesting question. Our intention is to deploy ascended components and gear across the whole of the game rather than focus it in one particular location. This was a a mistake and one that we will not be making moving forward. We do hope to find a balance and ensure that the world of Guild Wars 2 is as accessible and populated as possible and moving forward you will be able to see how we intend to execute on this goal.
I think with the support of the community we can continue building a world that does satisfy lots of different types of players in a fashion where everyone feels part of the same community and whose activities impact and interplay with those of differing player types.
Progression through tokens and mats is something we are having a good look at currently. Please keep the feedback coming as we move forward.
Thanks for taking the time to get in touch. We will be evolving and building on all or our content in the game and do plan to build on Southsun Cove in the near future. In regard to the fractal fix, we are working on a fix right now and i would like to take this opportunity to apologies for the issue.
ChrisThis is an extremely interesting question and as you know the path down the road for a solution is highly complex. In fact myself and Mo were discussing this this morning. So please forgive me if my answer is somewhat lite or comes across as deflective but i would prefer the surroundings of a pub or meeting room to really get into this one.
I think online worlds are amazing in that they house different societies or player types if you like. I think it is only natural for players to gravitate to those who they feel are like minded, and i think it is also only natural and in some ways quite healthy to have a macro society or community that doesn't always agree with one another. I think that diversity is exciting but it can also fragment so a method in which different groups of players work with others in synergy each enjoying their own diverse game play that is rewarding because of the game play is certainly a step in the right direction. Reading this statement you will no doubt be thinking that the FotM doesn't utilize this philosophy and you would be correct. Moving forward progression and rewards will be inter woven appropriately into the core systems and social aspects of the game, allowing the diverse societies or player types to work together by playing the content that they love.
So in short something that is universally enjoyable as a progression system or a reward should be as accessible as possible and cater to the different ways our players consume the game but in a manner in which the Community of the world as a whole is contributing to each others overall experience.
If you would like to talk further then pm me and we can discuss in game.Hi Horde,
I totally get what you are saying and we are working very hard on not only addressing the bugs in the game, but building on new areas and trying to ensure that new content is as bug free as possible. This is very big ticket item for all of us, so in the same way as the work we did on bots you can expect to see big improvements soon.
Thanks for taking the time to post your question. Both personal story and home instances are ares that i wish we had spent more time on already in terms of content since release. However we will be building on them as we move forward and would love to hear more of your thoughts in regard to the direction you would like to see them move in. In short you can expect to see big things.