Greetings,
Last night our 10 man guild downed Tsulong and Lei Shi in relatively quick order, and although we only spent an hour or so on Sha, we seemed to have hit a roadblock. The problem seemed to be the same thing every time - the first group that got teleported could not down the angry panda in its pagoda before the second group got teleported as well. That, of course, meant the boss went nuts and destroyed the raid.
I do not believe this is a DPS problem on our part, as we have defeated the DPS checks thus far, and have two heroic bosses (Stone Guard and Feng) on farm.
This is our makeup:
Tanks- Death Knight, Paladin
DPS- Warlock, Rogue, Kitty, Paladin, Ele Shaman, Shadow Priest
Heals- Druid and Disc Priest or Monk (the priest was subbed out for the monk, had trouble healing and trying to collect orbs in the pagoda at the same time).
Here are logs:
http://www.worldoflogs.com/reports/rt-y2e6j7mibw1n73d6/
I believe we are doing everything right in terms of execution, but I could be wrong. How do guilds that have been successful on this encounter handle the teleport phase? We tried the tank and healer soaking the orbs to prevent healing, but I think the angry panda was getting healed regardless. We tried just the tank, but I do not think enough of the orbs were soaked in time to prevent healing. And it seems to be a loss of dps for everyone to try and soak them, unfortunately.If anyone could look at our logs and see what is happening (I'm not the best at reading them in-depth) or has any idea on what way to best execute the teleport phase, please let me know. This is very frustrating since I read and see comments from others about how incredibly easy this boss is, yet we were struggling with it (cannot last 3 minutes).
Thank you in advance!