You haven't had a corpse run until you died on the northern part of Blades Edge Mountain at Burning Crusade release. There was only 1 (maybe 2) grave yards in that place and they were soo far away that you had to cross 2 bridges, travel through a cave find your way back to you body. If you happened to fall off into the canyon there, you were up for another 15 minute run all the way back to the GY, just to the GY.
Death is fine as it is. As the blue has stated, the penalty is good and almost not good enough. Removing Res Sickness would make dying an easy teleport system. Removing res timers would allow for skipping past content while levelling (a non-issue to anyone who has played this game longer than 2 hours). The run back speed is not an issue either, if you die you shouldn't be able to get straight on your feet and keep fighting.
"This is my story,
It'll go the way I want,
Or I'll end it here!" - Tidus (FFX)
Longest corpserun i ever had was with Firelands dailies. Alliance killed me on Serthia's roost. I pressed resurrect and found myself in Ashenvale.
I'm pretty stubborn so i didn't spirit ress. Had to run all the way through Ashenvale, Felwood, Winterspring and Hyjal to get to my corpse.
9 out of 10 people agree that in a room full of 10 people one person will always disagree with the other 9.
Over run with nostalgia here. Forgot how painful it was to run back then. Though i think it should be kept. It has been made so easy already. Soon everyone will be getting loot from lfr regardless just because there were whines about drop rates. They need to leave some of the nostalgic if indeed horrible things in the game to balance it out.
I got lost the first time I went into BRD mainly due to not having the key after a corpse run I had that quest and it was fine. SUNKEN BASTARD TEMPLE was another thing altogether :/ good XP and items there for my level but I hated it. Wailing caverns was also a horrible thing to navigate when I was new to the game.
Defias pillagers!!!, they caused more corpse run than most dungeons and raids
I played Everquest before WoW. Dieing there meant the exp of an evening of grinding mobs gone as well as having to recover your corpse as it contained all your gear. Or in other words, whatever killed you while you were at full strength was now guarding your corpse while you go at it in your underpants. A raid wiping meant serious hurt for everyone involved, not to mention having to use Necromancers who drained levels off people to summon corpses with gear.
Death in wow is just a slight inconcenience, and it has been since the start.
Now get off my lawn.
You're talking about faith in humanity and then you use a twitter tag on an unrelated forum.
That was a corpse run.