We use to kill 5 orbs and the second time 6 or 5. As a DPS at the beginning I blow all my offense CDs right away. We don't use hero til the last phase.
We use to kill 5 orbs and the second time 6 or 5. As a DPS at the beginning I blow all my offense CDs right away. We don't use hero til the last phase.
Looking at your log and the kill on it we did today, your raid took 31 million more damage than ours - provided our kill was a minute shorter. Still, your problem is not a healing problem but rather a DPS and your raid takes too much damage problem. Yell at your guys to use personal CDs and reset their stacks, from what I see some people take way to much damage from total anihilation and discharge. I am talking more than 2 million on some persons (compared to our melees). Unfortunately I can't post our logs since this is my first post on this forum... I'll PM you the link if you want.
Even though I am usually a healing priest, I can't really speak for healing on this fight (I am disc but have played holy before) since I drew the short straw and have to go shadow. But in general a tip that helped our healers with mana is: remember that in P2, after all orbs died there won't be any damage until the next wave of orbs die. Don't flash heal / prayer of healing here, it is to mana intensive. I think renew / normal heal should do the trick.
Always shoot cascade in the melee camp, this is fairly obvious but it will heal much more.
Keep Mindbender on CD, it is awesome on this fight. It doesn't have an optimal uptime and it returnes tons of mana.
If he can, he should get his hands an the darkmoon trinket. It is freaking amazing and he will wear it through the entire tier of raiding.
Use Hymn of Hope with mindbender - It gives you an increased Manapool maximizig the effect of Mindbender. This goes for your druid aswell: Try and use spells that reg percentage mana when the priest is using his hymn if you can.
Some general tips for the fight:
-There is a sweetspot for ranges where they only have to jump to clear their stacks. No range dd or healer should ever have more than two stacks.
-Every bit of damage you can do to the boss in P2 helps but never forget to reset your stacks. The mana this saves your healers is more valuable than two more seconds on the boss.
-In P3 when the pillars die, they increase the bosses castspeed so you will have more adds if you kill one pillar first. Kill them at the same time, the DPS on the pillars should be the same as on the orbs. If they die on the same time, you will have way fewer adds (and an achievement if you kill the boss)
-When all the walls are down, run to the control pannel where you start the fight. Get the adds at one spot and CC the shit out of them. We use our warri tank AoE taunt and he then jumps to the boss to prevent the grip. Maybe your monk can throw beer at them and roll away. The Adds will run into the middle, if they reach the boss you lost. Go nuclear on them.
-If you snare the adds, they will meleeswing at anything in range. So your melee should never stand in the middle of them, just stay in range so you can bomb effectively. They hurt like a truck.
-On the second transition from P3 to P1 have your shaman drop his healing tide while you all run in the middle just to help with healing during movement. Don't use Tranq/Hymn during Bloodlust, it ticks way to fast. Use before / after, try to normal heal during Bloodlust.
Thats about what I got. I don't know if you already use some or all of these things or if they are even applicable to your rather unfortunate setup, but I hope this helps.
Don't worry about wiping, this guy is a huge cockblock for casual raiders like us, my guild wiped like 50 times on him. After so many wipes, all it takes is a really clean kill to reset your mind. We haven't needed more than two tries on him after our kill. Best of luck to you and your guild.
Last edited by Freakcheef; 2012-11-29 at 03:35 AM.
Thanks guys for all the tips! Freakcheef if you could pm me that log I would really appreciate it!
Huh, I actually can't send PMs. Didn't know that, sorry.
I'm not amazing but have tanked it on my DK and DPS'd it on my shaman.
Your DK went up to 19 overcharged stacks twice so that's a bit of a mana drain. I'd usually end up around 9 or 10 max. When we start the pull I'd stand out near the ranged while the Monk tanks the boss, I'm not on the floor so don't have any stacks. Looking at the damage taken on the logs, it seems that both tanks are standing on the boss at the start. Then when the first add spawns, I'll run in and take the boss and the monk will take the add, giving him a chance to reset his stacks. I usually get hit by two breaths and the monk comes back and I run out again, making sure I won't get hit by breath. I'll run back in when the next add spawns then we get the spark phase.
Also it seems that both your tanks are standing taking breath hits generally? There are a lot of times duplicated on the list, don't want to copy it all but I'm sure you can have only one tank get hit by a breath until the end at least.
So less tank damage should give you less mana problems.
[00:07:31.855] Elegon Celestial Breath Punanipanda 50131
[00:07:32.217] Elegon Celestial Breath Punanipanda 53786
[00:07:32.661] Elegon Celestial Breath Punanipanda 50725
[00:07:33.432] Elegon Celestial Breath Punanipanda 53702
[00:08:08.389] Elegon Celestial Breath Punanipanda 47211
[00:08:08.802] Elegon Celestial Breath Punanipanda 45034
[00:08:09.587] Elegon Celestial Breath Punanipanda 50423
[00:08:26.064] Elegon Celestial Breath Punanipanda 45933
[00:08:26.452] Elegon Celestial Breath Punanipanda 45931
[00:08:26.865] Elegon Celestial Breath Punanipanda 45084
[00:08:27.665] Elegon Celestial Breath Punanipanda 45824
[00:11:35.773] Elegon Celestial Breath Punanipanda 8442 (A: 38807)
[00:11:52.236] Elegon Celestial Breath Punanipanda 45881
[00:11:52.621] Elegon Celestial Breath Punanipanda 49699
[00:11:53.433] Elegon Celestial Breath Punanipanda 46646
[00:11:53.842] Elegon Celestial Breath Punanipanda 47512
[00:12:10.719] Elegon Celestial Breath Punanipanda 27463 (A: 5912)
[00:12:11.143] Elegon Celestial Breath Punanipanda 67673
[00:12:11.929] Elegon Celestial Breath Punanipanda 67029
[00:12:48.145] Elegon Celestial Breath Punanipanda 45333
[00:15:28.595] Elegon Celestial Breath Punanipanda 52569
[00:15:39.049] Elegon Celestial Breath Punanipanda 59384
[00:15:39.453] Elegon Celestial Breath Punanipanda 60728
[00:15:39.889] Elegon Celestial Breath Punanipanda 61974
[00:15:40.651] Elegon Celestial Breath Punanipanda 60333
[00:15:51.131] Elegon Celestial Breath Punanipanda 21614 (A: 41557)
[00:15:51.529] Elegon Celestial Breath Punanipanda 67573
[00:15:51.930] Elegon Celestial Breath Punanipanda 64931
[00:15:52.732] Elegon Celestial Breath Punanipanda 66937
[00:16:03.213] Elegon Celestial Breath Punanipanda 72827
[00:16:03.597] Elegon Celestial Breath Punanipanda 77117
[00:16:04.380] Elegon Celestial Breath Punanipanda 74292
[00:16:04.781] Elegon Celestial Breath Punanipanda 72351
[00:07:31.855] Elegon Celestial Breath Monzaa 51710
[00:07:32.217] Elegon Celestial Breath Monzaa 48076
[00:07:32.661] Elegon Celestial Breath Monzaa 48463
[00:07:33.432] Elegon Celestial Breath Monzaa 50037
[00:07:49.930] Elegon Celestial Breath Monzaa 63242
[00:07:50.351] Elegon Celestial Breath Monzaa 58119
[00:07:50.690] Elegon Celestial Breath Monzaa 74575
[00:07:51.500] Elegon Celestial Breath Monzaa 77601
[00:08:07.981] Elegon Celestial Breath Monzaa 18141 (A: 54420)
[00:08:08.389] Elegon Celestial Breath Monzaa 17232 (A: 51694)
[00:08:08.802] Elegon Celestial Breath Monzaa 24748 (A: 59618)
[00:08:09.587] Elegon Celestial Breath Monzaa 89727
[00:10:57.975] Elegon Celestial Breath Monzaa 63122
[00:10:58.399] Elegon Celestial Breath Monzaa 62574
[00:10:58.786] Elegon Celestial Breath Monzaa 59156
[00:10:59.596] Elegon Celestial Breath Monzaa 63199
[00:11:16.060] Elegon Celestial Breath Monzaa 71371
[00:11:16.476] Elegon Celestial Breath Monzaa 69489
[00:11:16.881] Elegon Celestial Breath Monzaa 71534
[00:11:17.664] Elegon Celestial Breath Monzaa 75344
[00:11:34.175] Elegon Celestial Breath Monzaa 16932 (A: 50796)
[00:11:34.556] Elegon Celestial Breath Monzaa 17816 (A: 53446)
[00:11:35.339] Elegon Celestial Breath Monzaa 16605 (A: 49812)
[00:11:35.773] Elegon Celestial Breath Monzaa 17913 (A: 53739)
[00:12:28.414] Elegon Celestial Breath Monzaa 65120
[00:12:28.820] Elegon Celestial Breath Monzaa 72803
[00:12:29.208] Elegon Celestial Breath Monzaa 69908
[00:12:30.026] Elegon Celestial Breath Monzaa 70236
[00:12:46.502] Elegon Celestial Breath Monzaa 16111 (A: 48332)
[00:12:46.911] Elegon Celestial Breath Monzaa 15935 (A: 47803)
[00:12:47.327] Elegon Celestial Breath Monzaa 15736 (A: 47207)
[00:12:48.145] Elegon Celestial Breath Monzaa 16901 (A: 50702)
[00:15:26.982] Elegon Celestial Breath Monzaa 31031
I don't know how to read that logs that well so not sure how you are dealing with the small adds on the transitions. Just make sure people are utilising the floor buff when it comes back up for the increased healing and DPS on them to aoe them down.
Your shaman could spec into ancestral guidance for this fight since it works off of damage done and the boss takes more damage as the fight goes on, especially the end part. Your shaman did 50k HPS with healing tide on the burn phase, our shaman got up to 300k HPS during this part. He got 4.4 million from two ancestral guidances and your shaman got 1.5 million from however many healing tides, probably two. The healing is most needed at the end anyway.
On the last phase me and the other tank just keep resetting our stacks, I'm not sure how much use this is for the healers but means breaths are less spiky. I'll reset, run in, shout at him to reset then run out when he gets back and just repeat until the boss is dead. We need markers on our heads for this bit as all the spell effects are a bit intense.
You seem to have had suspiciously good luck in LFR recently too...
I'd aim for 5-6 each time, our first kill took about 12 sparks when we were in blues, so if you guys have rep gear etc 7-8 may cut it.
Phase 1: 2 melee on boss whole time. Rest kill adds. (2 adds this phase)
Phase 2: Kill 4 sets of orbs. Use personal CDs on 4th orb. (If you can kill 4 orbs, you can kill boss) Have each tank help a person with their orb. Who ever has hardest time killing 4th orb.
Phase 3: Make sure 1 Brez on each side. So druid on one side, Dk on other. Just in case.
Phase 1*: 2 melee on boss whole time. Rest kill adds (3 adds this phase)
Phase 2*: Kill 4 sets of orbs. Use personal CDs on 4th orb. (If you can kill 4 orbs, you can kill boss)
Phase 3*: Make sure 1 Brez on each side. So druid on one side, Dk on other. Just in case. Kill northern Pillar, Middle pillar, Bottom pillar (by control panel).
Phase 4: Drop Stacks at 6-8. Lust @ 25% + Personals + Potions. GG.
During phase transition from 3 to 1* and 3 to 4 head to control panel with adds, they can be slowed, stunned, etc. They are the first priority once platform comes back up.
Regarding your PM, I can't answer it but you are correct, that is my guild. Nice find! Hope it helps.
Are you using Dream potions to get back 44 k mana during the second pillar phase?
---------- Post added 2012-12-04 at 04:44 PM ----------
One more thing, I saw some ppl died to the Cosmic Spark adds in transition to the last Phase.. How do you deal with those adds... We usually have one tank taking the boss asap, using some cd to survive while everyone else stacks inside the circle on a raid marker, 2nd tank picks up all the adds and we stun em and nuke em in matter of few seconds..
Yes, I was using them on the first pillar phase. I will be using them on the second when we next try this because there was one instance where I capped mana because of it.
The two sides group up on the sides, each side having a tank and a healer. The tank has been picking up the sparks and each side nuked them down before returning to Elegon. Several people have recommended grouping up at the console and having the tanks kite the adds to minimize damage taken, so we will probably be doing that next time.
Have to be careful with that statement. Although all of the pillars going down quickly is helpful, its much better to have them die somewhat slower, but all fall at the same time. The reason being that for every pillar that falls, elegon spawns small adds more quickly for the duration of the pillar phase. More of the small adds that have to be killed and do a substantial amount of damage that will reduce healer mana for the final phase.
My suggestion is have someone in the raid watching the pillars' healh (DBM boss health bars are great for this), and when all pillars are ~20% health or lower, give the ok to kill them all. It's worth mentioning that DoT heavy classes (fire mages, priests, warlocks) should be very careful in this phase.
Although it's not strictly necessary with very good dps, we found it was possible and very helpful to get 6 stacks of draw power (kill 5 waves). At this point, elegon isn't taking as much damage, and we can be more liberal with offensive cds. During the second draw power phase, we only killed 4 waves and burned the boss on number 5, at which point he was taking very heavy damage. We didn't use as many cds for this phase, prefering to keep them up for the final burn. The extra 5% damage turns out to be a huge difference as we ended up killing him a with a little less than 2 minutes to enrage.