Masteries where its at. the coefficent for hunters mastery is too low. the cleanest way to improve our DPS would be to buff our mastery.
Doing the math its about a 3% to 4% increase, which for the "average" heroic raider will bring them close on about 1/8th of the fights to the 5% deviation that BLizz says is there goal... it will still leave this level of raider well behind on multi target/cleave/target swap fights. Its a band aid to keep us quite for a bit IMO.I would guess its an easy 4% dmg increase
The problem is a 3% to 4% increase in dps will do little for the progression raider or the elite raiders that the numbers show are a full 15% to 40% behind on every fight (even the ones where we excel the best case is a 15% gap between us and the top specs: Vizier and Lei)
Now if there are nerfs to other classes that help the 5% bring us all more in line then by all means this will work for now... but we will have to wait for the preliminary numbers next week.
This is the big mystery to me, when Mastery was introduced it was touted as the way Blizz planned on tweaking dps to get it balanced... I believe the words used were: Mastery is like a knob we can turn up or down to make small increases or decreases to balance what the numbers are showing us.Masteries where its at. the coefficent for hunters mastery is too low.
Where has the knob turning been? If SV is behind BM by 5%... turn the knob on SV mastery up 3% and see where it puts them... its not rocket science... If BM is 15% behind a firemage on ST fights then turn the knob on Firemage mastery down 10% and see what that does. (these are supjective numbers, I have no clue what they would do, just using it as an example for simple balancing purposes.)
Last edited by jax; 2012-11-29 at 04:59 PM.
Oh how i remember Firelands when i'd get an anevrism trying to roll my warlock rotation and burst cds and everything in full heroic epic gear and watched in horror as blue geared hunters out-dpsed me and everyone else on pretty much everything and all of the blizzard blue posts regarding the problem were like "meh, u just need more skill"
Oh the irony...
Don't know if they made a mistake by using them or if the game is more than just dps charts. I mean normaly this kind of guilds have so much min/max going around, by using 2 hunters there's gotta be something...
Thats sort of my question I guess Draco,If they turn mastery up too much,
I havent seen any knob turning (I may have missed some) except back when they did a bit to Wild Quiver so many months ago. Is it that what they intended with Mastery being the "tweak" knob just isnt viable or they just totally screwed the pooch when they introduced it as the "tweak" knob?
Sorry but.... you either cannot properly read, the stats changed in the 2 days since you did it, or you attempted to mislead. We are not #11 on most of the things you linked. I went to raidbots and here are the actual results that I can see edited next to it with a "#" correct me if i'm wrong.
My suspicion is that Blizzard is concerned about the ability of hunters to dps pretty much fully whilst moving.
But... yea. Needs fixed.
Someone has to be last, yes. And if the top spread was, say, 110k at the top, and hunters pulling 107k at the bottom, there wouldn't be a big issue. But when 'locks are pulling 110k and hunters are pulling 80k...
---------- Post added 2012-11-29 at 09:46 PM ----------
What is the current class representation for hunter? Number of top DPSers may be turned off by the playstyle of Hunters as well.
The 5% buff to aspects might be a great boon as well. We shall see in this patch. The best you guys can do is keep pushing your best A game to see if the 5% and mobility buffs were the necessary change.
This is bullcrap. Dedicated players from min/max top of the world guilds have alts of similar gear/skill than their "mains" and they include them if the situation or the guild justifies it. This has been said multiple times by top guilds that for some fights some players get their alts for the purpose of min/maxing on certain encounters.
Do you think a guild that has multiple sponsors (aka money flowing) would actualy hurt their chances because they want "dedicated old players" that are stubborn to play only with their "mains" if those classes are realy realy bad and making 24 other people fail for hours and hours ?
Not realy no.
Last edited by knightpt; 2012-11-29 at 11:46 PM.
Hunters need a 30% boost just to match what mages are doing while having to do half as much "work" to do their DPS.
And I doubt that bringing a hunter to heroic Sha hurts Method's sponsorships and/or jeopardized their world first. There are better classes to bring to heroic sha, more importantly heroic bosses period. As I said, hunters are good at soaking orbs on platforms while keeping up 100% uptime on the bowmen. That's about all they excel at on that fight, hence my "gimmick" statement. Blood Legion didn't use any hunters on their Sha kill, as a matter of fact Truefire swapped to his MAGE because it does more damage even though it's 10ilvls lower than his Top 10 world geared character/hunter.
Are you trying to pull some phantom reason that hunters are being used in kills out of your ass? Yes, really yes.