Poison procs fixed, hoping to get confirmation on the DS enchant though. Not that I like it but I can see a case for both scenarios *bugged or changed*
Poison procs fixed, hoping to get confirmation on the DS enchant though. Not that I like it but I can see a case for both scenarios *bugged or changed*
So Mongoose, Executioner, Landslide, Hurricane, berserking and so on double proc'ing were all bugs? This is the 1st high-end weapon enchant in wow's history that couldn't be active x2 when dual wielding.
Oh, and SMF warriors > rogues atm. Ferals played right are right there too, as are dk's. We're competitive with top melee, smf notwithstanding, and trailing, like most dps, severely behind them pesky fire mages. But we're certainly not stand-out top, especially if you don't play assassination.
So, If it doesnt Double proc, are you just loosing out on the double when it does, or does having it on both weapons just double the chance it's up instead now? (IE. It should be up aproximately double the time it was up before)
BASIC CAMPFIRE for WARCHIEF UK Prime Minister!
doesn't this mean due to the fact we can't have 2 up at the same time we woulod want DS+windsong? as all a second enchant does now is increase the uptime of the single buff and never gives you the double buff anymore?
Dancing Steel not double proccing is a bug I believe. The reason for the increased uptime is not due to the double dancing steel (although that's probably part of it).
Dancing steel went from a 1ppm enchant to a 2ppm realppm enchant. Going from 1ppm to 2realppm is going to lead to more uptime than before even if you had no enchant on an offhand weapon.
I'm well aware of that.
Not double proccing means that DS/WS is probably more optimal (and it really doesn't matter which hand has DS and which has WS), given that 2realppm is more uptime than 1ppm ANYWAY. PPM model enchants have a high uptime on a rogue, there isn't much extra uptime to be had.