Because the Dot is badly implemented and you lose ticks if you chain Chaos Bolts ><
1) Cast chaos bolt on an add that dies before the DoT finishes.
2) The DoT component doesn't function like a DoT in that it refreshes. Instead casting a chaos bolt and having it land while the DoT from a previous one on the target causes you to lose one or more DoT ticks.
With haste (which you pretty much can't avoid on gear) you will clip the dot (aka refresh it before it can do its full effect) if you chaincast chaosbolts.
And you want to chaincast chaosbolts in a lot of situations (even in PvE) because a) it gives you great burst to bring down adds etc. quickly and b) you can line it up with even short trinket-buffs/proccs.
Now, you will have to cast another spell (incinerate) in between chaosbolts which is disadvantagous for lining up your chaosbolts with your proccs or bursting adds etc.
In the meanwhile, frost bomb can shatter ur whole team without beeing addressed. At the same time, combustions does roughly 18% more damage because of the 100% (a flat dps boost for mage its a compensation) damage taken from ignite.
Went from 350k crits to 250k or something....nice ninja nerf. Hating the new Demo / affli, this ninja nerf is anoying.
New visual on burning rush is nice though.
So many changes not documented in this patchnote :s...this and taking away the Warlock quest from green fire with no garantee to see 100% of it in 5.2...
Overall, it's not a nerf if you don't override the last tick.
---------- Post added 2012-11-29 at 06:47 AM ----------
Last edited by Xorn; 2012-11-29 at 06:52 AM.
I don't mind them nerfing or changing how destro works, but they shouldn't be playing with weaker class when we have mages running around incinerating the world. I liked competing on damage meters, but this is ridiculous.
Khan, Battlemaster, Gladiator, High Warlord
But a large part of the CB casts should be made during the intersection of buffs (Engineering gloves, Jade Spirit, the Orc Racial, trinkets...). It was already hard to sync these buffs but now the timing is even shorter and often impossible because you lose 1-2 sec between each CB. This Dot has to be improved.It's not that bad, tbh. DS is 20 seconds, chain casting 4 CBs will take 12 seconds, MAX. Giving you 8 seconds to fire off 3 incinerates and/or immolates. At other times, we'll being using 2 or so at most, so it's not that big of a deal. I think we'll manage.
It sounds like everyone is surprised by this when very recently one of the warlock class designers got fired for stating chaos bolt would be nerfed right here on the warlock forums.
I imagine most ppl posting in this thread didn't catch that but trust me, chaos bolt nerf was inc and here it is. Hopefully they improve it and allow dot rolling though.
This is what happens when people whine about mythical 500k one shots to people in pvp gear that never really actually happened. They should've just lowered the cast time and addressed the damage accordingly but it doesn't seem like blizzard likes doing math or work for that matter..
Sure it was a lot of damage, but i'm sure in that 3 sec window a warrior or mage could do as much or more. As an afterthought if the dot stacked it would've been interesting as well.
Thing is, it could have been worse. They could have nerfed Chaos Bolt damage by, say 5% or 10%, period. Just because it does too much damage in PvP.
As of now, you lose a maximum of 1/3 of 25% of Chaos Bolt damage, so that's around 8% damage (assuming the dot ticks 3 times, every second and you lose the last tick by clipping it). And as far as I can understand from these posts (haven't tried it myself yet) it only happens when chain casting Chaos Bolts during Bloodlust.
Sure it sucks, and as Zumzum said, it's not hard for them to fix it. There are several possibilities even. They could make it work like Ignite, where the damage of the dots is simply added. Or they could make the Chaos Bolt dot work with Pandemic (http://www.wowhead.com/spell=131973), which would allow the dot to have up to 4 total ticks (enough to solve the problem). Or, they could make it scale with your spell haste, in which case, the faster the Chaos Bolt cast time, the shorter the dot duration (with 0 haste, both the Chaos Bolt cast time and the dot duration are both 3 seconds).
I'm sure if Xelnath was here he would've thought of something to avoid this issue...
Apparently patch notes m r hard.
I'm mean because you're stupid.
1 min. trinkets have a 10 sec buff, a lot of proccs are not longer than 10 or 12 seconds max (tailoring "enchant", Jade Spirit . . . ) so it IS a nerf overall.
I like Daxx, but he's over on the forums saying "Whoops, some things just slip through." I don't believe a class balance change like this can just slip through the cracks. Sometimes with overlapping procs you can end up with 10 seconds or less to burst your CBs. So I'm sure this is more of a PvP nerf, but this still lowers the already lowest lock spec in PvE.
The Dot is fine actually (except for the times where the Dot won't have the time to tick because the target is dead/friendly/disappeared)