---------- Post added 2012-11-29 at 11:11 AM ----------
Life Cocoon needs some love; it's pretty weak right now.
Saying we have none is pretty off base.
Not really a problem as long as we're balanced around it.- Overheal (Lack of control of who we heal)
Yeah, I think someone posted the priority as something like:- Renewing Mist (Jump to pets, etc...)
1. Someone who is injured and doesn't have RM
2. Someone who is injured and hasn't gotten this RM
3. Someone who is uninjured and doesn't have RM
4. Someone who is uninjured and hasn't gotten this RM
If they swapped 2 and 3 and prioritized players over pets, RM logic would be vastly improved.
Shift some spirit into crit and/or spend more time BoKing during low healing phases?- Too much mana, not enough to spend it on
If Surging Mist had better mana efficiency, we'd be perfectly serviceable single target healers. Right now, it just feels punishing to hit the button, yet it's pretty necessary for tank healing.- Terrible single target healers
I think if Life Cocoon was a flat % like 20% it would be fine.
Once Priests get straightened out I will revisit the overheal issue as it might just be exasperated by unintended mechanics.
We still need a strategy to bring these issues to Blizzard's attention so that it doesn't come off as sour grapes.
Tsulong heroic - at least we're good for some fights. Just to break it down.
- Redfern and I took 6 Lights of Day each
- Nessarien took 5.
- Healing on Tsulong breakdown: Me > Redfern > Nessarien
- I only had 1 trinket LOL
Last edited by HamSandwichFace; 2012-11-29 at 08:52 PM.
I vote for return RM back to the 1+3 and just nerf(a little, don't go crazy) uplift a bit.
Spirit Shell doesn't buff the healing of the priest. It simply turns their healing into bubbles. No one is arguing that disc *healing* is too powerful, just that they are guaranteed to heal first. Absorbing is the same as healing the damage immediately. Similarly monks are the second fastest aoe healers. I don't see what's wrong with healing whatever's not prevented. If there's nothing to prevent, then that means that the priest healing should be nerfed around Spirit Shell (not the other way around). The crit bug is the only reason that's the case right now.
Healing isn't a competition, it's about cooperation to get through the content. We need better utility, yes. That's no reason to complain about some other healer being able to get out heals before us (in this case, before it happens).
Did someone else notice that Roll\ChiTorpedo ignores walk toggle on?
Not a nerf at all, but it's just worst than before, even Chi Torpedo will be useless for stacked aoe healing.
Their mastery increases the power of their shields... I'm pretty sure that includes all heals while Spirit Shell is active.
Absorb healing has been overpowered for a long time, negating many of the more challenging raid mechanics (remember Lich King?) It is unique and interesting, but it needs to be given in more measured quantities. Increasing the cooldown on Spirit Shell by 50-100% would be a very balanced change.
And the ancillary benefit is nearly impossible to use properly, as how often are you going to have time for hots to tick, that's threatening enough to use a cooldown for, and is somehow not threatening enough to remove the bubble promptly?
The only thing I can think of is really specific situations like Tsulong, where the target of the heals isn't actually taking damage, or something like Decimation Blade, where you have a very brief time to do a lot of healing before one next big strike.
It's an exceedingly small window of viability, and that's not a good state for a core healing cooldown to be in.
Haha, funny thing.
So last week we were going to the terrace to wipe on the protectors 25 HC. Everything went correctly.
And now. Tonight. I'm proud to say that my Renewing Mist went on the GOLDEN BANANA .. and all the various pets from the raid.
Im so happy with my class tonight, but we should rejoice, since the Golden Banana is safe.
stupid stupid banana
Hi All, I am new to forum discussions today and newly registered to MMO-champ today but have looked here for lots of stuff in the past. Very interesting reading on 5.1 changes but have question that does not appear to have been addressed yet (unless I have "mist" it, haha)...Has the recent buff to Healing Sphere also affected the spheres to the one generated by our Mastery?
thanks, what is /10char please ?