1. #1

    Loss of Control - Interface UI

    I think the Loss of Control is good. Quite helpful.. BUT PLEASE! Dont want the red flash on my bars, all over my spells / attacks.

    - I want to chose if i want the red flash on my bars or not. For me it's just damn annoying!! Dislike that really..
    - Loss of Control UI = GOOD. But the red flash is like. Hello? No needed as the Loss of Control UI just told me i got silenced, stunned or whatever!

    Just make so that players also can 'turn OFF' the red flash on their action bars. ON | OFF - Two simple options for the red flash on spells.
    Last edited by Humla91; 2012-11-29 at 08:27 AM.

  2. #2
    I was playing around with it earlier, its easy to adjust and I'm sure we'll see some config uis for it before long.

    Heres a few quick things you can do to it:

    Move the entire frame around (Change 0 for horizontal, -200 for verticle)
    /run LossOfControlFrame:ClearAllPoints() LossOfControlFrame:SetPoint("CENTER",UIParent,"CENTER",0,-200)
    Move the icon around (if you want to center the frame based on the icon and not the countdown and red border)
    /run select(4,LossOfControlFrame:GetRegions()):ClearAllPoints () select(4,LossOfControlFrame:GetRegions()):SetPoint("CENTER",UIParent,"CENTER",0,-200)
    Hide the background shadow
    /run select(1,LossOfControlFrame:GetRegions()):SetAlpha(0)
    Hide the red frames
    /run select(2,LossOfControlFrame:GetRegions()):SetAlpha(0) select(3,LossOfControlFrame:GetRegions()):SetAlpha(0)
    Moves the effect text to centered under the icon
    Code:
    /run select(5,LossOfControlFrame:GetRegions()):ClearAllPoints() select(5,LossOfControlFrame:GetRegions()):SetPoint("TOP",select(4,LossOfControlFrame:GetRegions()),"BOTTOM")

    Hides the countdown text
    /run select(2,LossOfControlFrame:GetChildren()):SetAlpha(0)
    Last edited by Kaustos; 2012-11-29 at 11:37 AM.

  3. #3
    Quote Originally Posted by Kaustos View Post
    I was playing around with it earlier, its easy to adjust and I'm sure we'll see some config uis for it before long.
    Great stuff, you rock!

  4. #4
    The Hive Mind Demetrion's Avatar
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    Download this addon.

    Credits goes to Thaya @ ArenaJunkies.

    Link is legit. Here's the original thread on AJ.

  5. #5
    I'll wait for an addon or something instead.

    What I'm desperately trying to find out and getting no reply on so far on either forum is:

    does everyone see this?

    This is a non-resized cut of a screenshot, does it look this way for everyone please? Clearly this is not how blizzard's UI should look, the font this pixelated. Thanks.

  6. #6
    The Hive Mind Demetrion's Avatar
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    Quote Originally Posted by Elrandir View Post
    I'll wait for an addon or something instead.

    What I'm desperately trying to find out and getting no reply on so far on either forum is:

    does everyone see this?

    This is a non-resized cut of a screenshot, does it look this way for everyone please? Clearly this is not how blizzard's UI should look, the font this pixelated. Thanks.
    Mine is clear but fucking annoying >_<

  7. #7
    Deleted
    Code:
        local disableLossOfControlCooldown = function()
          for _, b in pairs(ActionBarActionEventsFrame.frames) do
            b.cooldown:SetLossOfControlCooldown(0,0)
          end
        end
         
        local f = CreateFrame("Frame")
        f:RegisterEvent("LOSS_OF_CONTROL_ADDED")
        f:RegisterEvent("LOSS_OF_CONTROL_UPDATE")
        f:SetScript("OnEvent", disableLossOfControlCooldown)

  8. #8
    Quote Originally Posted by Elrandir View Post
    I'll wait for an addon or something instead.

    What I'm desperately trying to find out and getting no reply on so far on either forum is:

    does everyone see this?

    This is a non-resized cut of a screenshot, does it look this way for everyone please? Clearly this is not how blizzard's UI should look, the font this pixelated. Thanks.
    No, but I found a way to force it to happen on mine.
    /run select(5,LossOfControlFrame:GetRegions()):SetFont("Fonts\\FRIZQT__.TTF",12,"OUTLINE")

    Setting the font size smaller makes it all pixelated like that (its 22 by default). Check and make sure your 'MovieSubtitleFont' global font style isn't being altered. You have any addons that alter the default chat styles, or using an alternative FRIZQT font in the fonts folder?

  9. #9
    Quote Originally Posted by Kaustos View Post
    No, but I found a way to force it to happen on mine.
    /run select(5,LossOfControlFrame:GetRegions()):SetFont("Fonts\\FRIZQT__.TTF",12,"OUTLINE")

    Setting the font size smaller makes it all pixelated like that (its 22 by default). Check and make sure your 'MovieSubtitleFont' global font style isn't being altered. You have any addons that alter the default chat styles, or using an alternative FRIZQT font in the fonts folder?
    Ah yes I use fonter and custom fonts, thanks a lot for this mate.

    Do you happen to know which font is the moviesubtitlefont?

    I have options in fonter between: centerscreen, chat, damage, center screen, health frame, nameplates, quest log and stacks only. Though they are all used for many different things.

    edit: apparently with fonter enabled I have to do it for every alert haha, it resets everytime. Will find a way to sort this.

    These are the font options fonter has in the Options.lua, if anyone knows which one affects the Loss of Control or movie subtitles, i'd be very grateful

    FontCenter = "Serpentine",
    FontChat = "Accidental Presidency",
    FontDamage = "Blaster Infinite",
    FontHealth = "Antigoni",
    FontNamePlate = "Fourche",
    FontQuest = "Karat",
    FontRaid = "Collegiate",
    FontScrolling = "Blaster Infinite",
    FontStacks = "Cabin",
    CenterOutline = "THICKOUTLINE",
    ChatOutline = "NIL",
    ChatOutline2 = "NIL",
    HealthOutline = "OUTLINE",
    HealthOutline2 = "NIL",
    NamePlateOutline = "OUTLINE",
    NamePlateOutline2 = "NIL",
    QuestOutline = "OUTLINE",
    QuestOutline2 = "NIL",
    StacksOutline = "OUTLINE",
    StacksOutline2 = "NIL",
    CenterSize = 16,
    ChatSize = 12,
    HealthSmall = 10,
    HealthMedium = 12,
    HealthLarge = 14,
    NamePlateSmall = 10,
    NamePlateMedium = 12,
    NamePlateLarge = 14,
    QuestSmall = 10,
    QuestMedium = 12,
    QuestLarge = 14,
    StacksSmall = 10,
    StacksMedium = 12,
    StacksLarge = 14
    Last edited by Elrandir; 2012-11-29 at 05:20 PM.

  10. #10
    Citing FrameXML FontStyles.xml

    Code:
        <Font name="MovieSubtitleFont" inherits="SystemFont_Shadow_Outline_Huge2" virtual="true">
            <Color r="1.0" g="0.78" b="0"/>
        </Font>

    Then, line 80 of Fonter.lua edits this style as such:
    Code:
    self:SetFont(SystemFont_Shadow_Outline_Huge2, FontChat, ChatSize, "OUTLINE")
    So, try commenting out that line and it should be back to normal.

  11. #11
    Sometimes UI just goes too far lol

  12. #12
    Quote Originally Posted by Kaustos View Post
    Citing FrameXML FontStyles.xml

    Code:
        <Font name="MovieSubtitleFont" inherits="SystemFont_Shadow_Outline_Huge2" virtual="true">
            <Color r="1.0" g="0.78" b="0"/>
        </Font>

    Then, line 80 of Fonter.lua edits this style as such:
    Code:
    self:SetFont(SystemFont_Shadow_Outline_Huge2, FontChat, ChatSize, "OUTLINE")
    So, try commenting out that line and it should be back to normal.
    Thanks so much Kaustos! You da man!

    (It's line 81 right? line 80 is "self:SetFont(SystemFont_OutlineThick_WTF, FontCenter, CenterSize, CenterOutline)")

    It also causes an error to popup on each login, even with display lua errors disabled :x guess I'll have to disable fonter.

    update: using SharedMediaAdditionalFonts now! Yay!
    Last edited by Elrandir; 2012-12-03 at 02:27 PM.

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