1 million players leave WoW because dungeons are to hard.
4 million stay because they like them.
Who do you listen too? Do you risk losing the other 4mil to please the 1mil?
---------- Post added 2012-12-13 at 09:38 AM ----------
---------- Post added 2012-12-13 at 02:43 PM ----------
the problem might also be that xfire is garbage and no one uses it anymore
---------- Post added 2012-12-13 at 03:08 PM ----------
Right now, there are 33431 guilds in NA/EU/KR (as tracked by wowprogress; guildox gives similar numbers) that have downed the first boss of MV on normal mode. The vast majority of those are raiding in 10 man. You do the math.
There's an amusing poll thread on the official forums
Notice what option was left off the list? I wonder why.
Now more than 20% below Cataclysm (1800 online) at the same time after launch of the expansion.
We saw a much stronger decline in the early days of MoP, when compared to Cataclysm, but now it is easing out.
Still it is already significantly below Cataclysm. Around that time Activision Blizzard announced 600 layoffs and the lost subscriber reaching 1.8 Million. Mixed dates up
There's more to cut off than just development quality and quantity.
GM support and supervision can face cuts in quantitiy either or can be outsourced and suffering in quality.
Longer queue times for tickets. More bots in the world and even more in the battlegrounds.
I would not be surprised if the recently growing rampage of bots in battlegrounds is already a result of more staff cuts.
Last edited by Conscience; 2012-12-13 at 03:34 PM.
---------- Post added 2012-12-13 at 03:33 PM ----------
Results of Cencus scans are not bound to the number of user of the add-on like xfire is.
Of course as mentioned before, a small number of user has to be present to use it at all.
But there have always been much more than enough contributor using the add-on to compensate or correct even errors.
I find no reason to suspect the results would differ even minimal, just because of a longer period,
unless of course the population activity varies, which is all we wanted to know any ways.
Care to explain why you think of this differently?
Last edited by Conscience; 2012-12-13 at 03:54 PM.
But they are, if not as directly. If usage falls low enough players, or even entire servers, can fall through the cracks.Results of Cencus scans are not bound to the number of user of the add-on like xfire is.
I must admitt I don't really understand this kind of argument. I never felt any attachement to people outside of my guild. I never really felt any personal server reputation - neither duirng Vanilla/TBC nor later on. Guild reputation on the other hand ment a lot but that exists nowadays the same as it did "back in the days". Something like personal reputation or attachement to people can't really exist on a larger scale and something like server community is on the edge of that. For me personally, a server is too big of a group of people for anyone to really care about everyone. You will care about some group of people you've become to know on some occassion and had a chance to create a deeper connection with. Appart from raiding or more organized PvP, this game never really offered much of things that would naturally connect you more to others. Doing a group quest once or twice isn't really a deeper connection ^^ The only WoW friends I have outside of my current guild are people who were my guildies in the past. I don't even remember any other people I have randomly enocuntered while playing WoW - appart from the most negative trolls :PAnd to tie that idea back to the original thread, I think that may be tied to the decreased activity trend. The game has constantly introduced convenience factors that make the game easier for the new or solo player who lacks a support network, but at the expense of the development of said network. It's easy to recruit other people to raid with you, or to move to a new server to raid, but the cost of that is that you place less value where you end up because it's easy to move on again. When the cogs constantly change, the machine gets out of sync. You find that you know less players on your server/in your guild and so you have less attachment to both. That decrease in attachment means that you're less likely to do random activities with them (I'm not a huge pvper, but I'd pvp with guildies I liked if they liked pvping). This will lead to a decrease in activity. Instead of getting yours and then helping your community (however you want to define it) it becomes a completely self based game and thus your activity is tied only to your interests rather than communal interests.
Part of it is to they've made getting raids together this time around really fucking gay. Like if your struggling to fill 10 spots and you know your spamming lfr for a healer in the past I would simple jump on one of my alt healers or my alt tank. Now with this whole focus on single character progression I really had zero desire to do alt shit and consequently our ability to fill raid rolls and spots was more difficult. Or even build an OS on my warrior for tanking. Since you don't even gear your Main spec at a decent pace why would you spend what limited currency and even more limited time on gearing up on OS? When I hit 90 I realized I made a huge mistake lvilng my warrior. Didn't matter that it was fun or that I enjoyed dps. We didn't have a spot for him and we needed healers.
Last edited by Leonard McCoy; 2012-12-13 at 05:41 PM.