1) Feral stealth speed is 70% movement, with cat increasing movement speed by 25%. You'e looking at a approximately 91% movement speed in stealth. If they use their sprint, they gain 70% additional movement and increase to 154.7% movement. So, yes. With the use of a CD, a Feral moves faster than a Rogue. Just looked at the PvP 2 set, it's +15% outdoors. So you're looking at 100.625% movement speed while stealthed. Unless the set bonus is calculated differently than usual movement speed increases.
5) If you gave Rogues all of them, it would be too much control and maneuverability. Rogues should NOT be able to stay in melee 100% of the time; no other melee can either.
You're missing the point. Mage burst is REALLY easy to counter. They get a 4 second window every 30 seconds, trinkets/CD every 2 min, to do their burst. One silence or interrupt, or even the use of trinket to escape, negates the Mage's burst. And the ability was only an example, I'm not going to take time to learn about the Rogue class in depth for a thread like this.
---------- Post added 2012-12-02 at 08:04 PM ----------
With the nerf to PvP power, Ret has lost viability in 2v2, and most of their survive-ability in 3s and 5s.
Boomkin and Ele Shammy are still both worse in Arenas. However, they both shine in RBGs.
There's a reason for the bold. What the Rogue community wants is a digression back to the way things were in Cata, that's all that the points I see being brought up add to. In fact, it seems the community wants to be even better than they were in Cata with the addition of new abilities and the addition of a new combo point system. Rogues going back to the way they were in Cata, when they were the top PvP class in every regard, is unacceptable.
I read the quote, and expanding on a point to relate to a specific topic is taught in high-school. I don't think you understood what I meant. I get that you mean that you level faster as other classes, and that's fine and dandy, but burst and damage is not the only utility.