RIP in peace, THQ. It's been nice knowing you.
That's why you need me.... Need someone to punish you for your sins.
Darksiders has elements from other games in it (Legend of Zelda, as mentioned), but its hacky-slashy gameplay style and "gather souls from shit to kill to make your ridiculously over-compensating sword kill shit more better," system is ripped out of God of War almost whole.
Metro 2033 is very similar to a linear, easier STALKER that takes place entirely in underground areas. Was-once-human mutants caused by radiation, alien-like "super mutants", they even have the electrical "kill you dead" anomalies and ghost-like entities. Oh, it's Russian, too (okay, fine, STALKER is technically Ukranian, but western audiences won't know the difference unless you explain it to them.)
Understand, I'm not saying either game is boring - I got Darksiders for free with the Space Marine pre-order and enjoyed it and Metro 2033 is plenty fun - but that both games borrow very heavily from specific earlier games and just barely fall on this side of the "clone/not-a-clone" line.
If the settings are 'similar' does not make it a knock off of another.
In fact, Metro 2033 is based off a book called... Metro 2033. Hell, little books are scattered around the whole game.
It is inspired by a book, not another game.
Pretty great deal, thanks for sharing op
Then it became gameplay = the same, whilst ignoring the stuff the made STALKER itself, and then saying Metro 2033 is linear, much like a lot of game.
Metro 2033 is following a story by a book, there is no "oh let's go do this random other thing" in order to make it non linear.
STALKER has inventory management, faction, npc interactions, storage, weapon durability and fix (Call of Pripyat), armor and health. Radiation, poison, bleeding, etc.
Metro 2033 comes in large with ammo conservation, interesting currency method, and largely, it is still based off a book. It is meant to be story driven.
The game play, if you want to say and ignore everything else.
Getting shot in the face = dying.
Falling off a cliff = dying.
NPCs see you if you screw up stealth, and then proceed to get shot in the face.
Shooting people hurts.
The genre is FPS, you can't change that. Every FPS game is going to be what it is. The core is the same, everything else they do is what makes a game unique.
All of which are, ultimately, fairly minor elements of gameplay without modding.STALKER has inventory management, faction, npc interactions, storage, weapon durability and fix (Call of Pripyat), armor and health. Radiation, poison, bleeding, etc.
And I'm saying that Metro 2033 isn't very unique because it borrows a lot of primary gameplay elements from STALKER's underground sections. When you go into the labs or other underground areas in STALKER, inventory management and resource (ammo) management becomes very important because you can't easily return to the surface and superhuman sprint to the nearest shop for a resupply.The genre is FPS, you can't change that. Every FPS game is going to be what it is. The core is the same, everything else they do is what makes a game unique.
Metro 2033's limits on how many weapons you can carry as well as scarce ammo (some of which doubles as the currency, very slightly emulating STALKER's pretty scarce Rubles) is very similar to these sections of STALKER.