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  1. #41
    Over 9000! PizzaSHARK's Avatar
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    Quote Originally Posted by Boxtroll55 View Post
    so one game is no innovation? I think it would be a shame of the Darksiders IP and the Metro IP were ended because they went out of business
    Darksiders - shitty God of War rip-off.

    Metro 2033 - shitty STALKER rip-off, partially saved by an interesting economic system and gorgeous (if poorly optimized) engine.
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  2. #42
    Quote Originally Posted by PizzaSHARK View Post
    Darksiders - shitty God of War rip-off.

    Metro 2033 - shitty STALKER rip-off, partially saved by an interesting economic system and gorgeous (if poorly optimized) engine.
    Darksiders is awesome its a mix of Zelda and God of War I dont know why you would think its shitty tbh

  3. #43
    Quote Originally Posted by PizzaSHARK View Post
    Darksiders - shitty God of War rip-off.

    Metro 2033 - shitty STALKER rip-off, partially saved by an interesting economic system and gorgeous (if poorly optimized) engine.
    Oh boy, here we go.

  4. #44
    Old God Grizzly Willy's Avatar
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    Rather obnoxious of people to be complaining about a bundle like this. They're decent games, and at the price you can get them for it's dumb to stomp your feet and demand better.
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  5. #45
    I am Murloc! Digglett's Avatar
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    Been meaning to try Dark Siders for awhile now, so.. yay.

  6. #46
    Quote Originally Posted by PizzaSHARK View Post
    Darksiders - shitty God of War rip-off.

    Metro 2033 - shitty STALKER rip-off, partially saved by an interesting economic system and gorgeous (if poorly optimized) engine.
    Excuse me while I go bother researching what God of War and Stalker "ripped off" i.e. games with similar styles/themes that came out before it.

  7. #47
    Bloodsail Admiral Voidgazer's Avatar
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    RIP in peace, THQ. It's been nice knowing you.
    That's why you need me.... Need someone to punish you for your sins.

  8. #48
    Dreadlord The Casualty's Avatar
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    Quote Originally Posted by PizzaSHARK View Post
    Darksiders - shitty God of War rip-off.

    Metro 2033 - shitty STALKER rip-off, partially saved by an interesting economic system and gorgeous (if poorly optimized) engine.
    Before I played Darksiders through, I was thoroughly sold on how much it seemed like a rip-off of God of War. In reality, it is much more like Legend of Zelda, Twilight Princess - Except War's Midna is voiced by Mark Hamill and every shop keeper is a demon voiced by Phil Lamarr. It doesn't win any awards for deep thought provoking writing (then again, neither does Zelda), but everything from the combat, to the platforming, to the camera (I DESPISED Twilight Princess' camera) were all very smooth. I really wanted to dislike it for it borrowing heavily from other titles in the genre, but I was having too much fun.

  9. #49
    Quote Originally Posted by PizzaSHARK View Post
    Darksiders - shitty God of War rip-off.

    Metro 2033 - shitty STALKER rip-off, partially saved by an interesting economic system and gorgeous (if poorly optimized) engine.
    Metro 2033 was developed by a company that was composed of former lead programmers who made STALKER.

    I'll laugh when it's added as the second week bonus as it's published by THQ as well.

  10. #50
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    Quote Originally Posted by botulox View Post
    Saints Row is good if your standards are low.
    is it because there's not enough fox people and wolf people or any animals in general
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  11. #51
    Quote Originally Posted by Ms Andry View Post
    is it because there's not enough fox people and wolf people or any animals in general
    Wow. You need to learn to be more respectful. I, myself, think that video games could use more anthropomorphic foxes and wolves, especially cute little red ones.

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  12. #52
    Quote Originally Posted by Digglett View Post
    Been meaning to try Dark Siders for awhile now, so.. yay.
    It's pretty fun. It feels like an homage to LoZ and God of War, kinda. I wanna try the second one.
    Quote Originally Posted by Ms Andry View Post
    is it because there's not enough fox people and wolf people or any animals in general
    I guess Professor Genki and his crew and the various lesser mascots aren't good enough.

  13. #53
    Over 9000! PizzaSHARK's Avatar
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    Quote Originally Posted by edgecrusherO0 View Post
    Excuse me while I go bother researching what God of War and Stalker "ripped off" i.e. games with similar styles/themes that came out before it.
    Nothing is really original anymore, but there's the difference between "taking inspiration from" and plain cloning something. I'll admit both Darksiders and Metro 2033 are more the former than the latter, but the games they're influenced by are pretty obvious.

    Darksiders has elements from other games in it (Legend of Zelda, as mentioned), but its hacky-slashy gameplay style and "gather souls from shit to kill to make your ridiculously over-compensating sword kill shit more better," system is ripped out of God of War almost whole.

    Metro 2033 is very similar to a linear, easier STALKER that takes place entirely in underground areas. Was-once-human mutants caused by radiation, alien-like "super mutants", they even have the electrical "kill you dead" anomalies and ghost-like entities. Oh, it's Russian, too (okay, fine, STALKER is technically Ukranian, but western audiences won't know the difference unless you explain it to them.)

    Understand, I'm not saying either game is boring - I got Darksiders for free with the Space Marine pre-order and enjoyed it and Metro 2033 is plenty fun - but that both games borrow very heavily from specific earlier games and just barely fall on this side of the "clone/not-a-clone" line.
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  14. #54
    Moderator Remilia's Avatar
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    Quote Originally Posted by PizzaSHARK View Post
    Metro 2033 is very similar to a linear, easier STALKER that takes place entirely in underground areas. Was-once-human mutants caused by radiation, alien-like "super mutants", they even have the electrical "kill you dead" anomalies and ghost-like entities. Oh, it's Russian, too (okay, fine, STALKER is technically Ukranian, but western audiences won't know the difference unless you explain it to them.)
    STALKER isn't a linear game for one.
    If the settings are 'similar' does not make it a knock off of another.
    In fact, Metro 2033 is based off a book called... Metro 2033. Hell, little books are scattered around the whole game.
    It is inspired by a book, not another game.

  15. #55
    Legendary! Clockwork Pinkie's Avatar
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    Pretty great deal, thanks for sharing op


  16. #56
    Over 9000! PizzaSHARK's Avatar
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    Quote Originally Posted by Remilia View Post
    STALKER isn't a linear game for one.
    If the settings are 'similar' does not make it a knock off of another.
    In fact, Metro 2033 is based off a book called... Metro 2033. Hell, little books are scattered around the whole game.
    It is inspired by a book, not another game.
    Aside from worrying about food and other stats, gameplay is very, very similar between the two titles. The only difference is that Metro 2033 is linear and always "indoors" (in the sense that the outdoor areas are walled off by debris and straight up invisible walls) while STALKER is free-roaming and full of largely meaningless side jobs to inflate play time and drag out the game.
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  17. #57
    Moderator Remilia's Avatar
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    Quote Originally Posted by PizzaSHARK View Post
    Aside from worrying about food and other stats, gameplay is very, very similar between the two titles. The only difference is that Metro 2033 is linear and always "indoors" (in the sense that the outdoor areas are walled off by debris and straight up invisible walls) while STALKER is free-roaming and full of largely meaningless side jobs to inflate play time and drag out the game.
    That went from setting = the same.
    Then it became gameplay = the same, whilst ignoring the stuff the made STALKER itself, and then saying Metro 2033 is linear, much like a lot of game.
    Metro 2033 is following a story by a book, there is no "oh let's go do this random other thing" in order to make it non linear.

    STALKER has inventory management, faction, npc interactions, storage, weapon durability and fix (Call of Pripyat), armor and health. Radiation, poison, bleeding, etc.

    Metro 2033 comes in large with ammo conservation, interesting currency method, and largely, it is still based off a book. It is meant to be story driven.

    The game play, if you want to say and ignore everything else.
    Getting shot in the face = dying.
    Falling off a cliff = dying.
    NPCs see you if you screw up stealth, and then proceed to get shot in the face.
    Shooting people hurts.

    The genre is FPS, you can't change that. Every FPS game is going to be what it is. The core is the same, everything else they do is what makes a game unique.

  18. #58
    Quote Originally Posted by Shamanic View Post
    I have to say, that has to be the best humble bundle I've seen. Already got all of the games though myself.
    Same here. Rather unfortunate, I really like THQ. But alas, I own all the ones I want already, and couldn't care less about the ones I don't.
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  19. #59
    Bloodsail Admiral Voidgazer's Avatar
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    Quote Originally Posted by PizzaSHARK View Post
    ...
    Wait a sec, you've being serious all this time?

    You are obviously not informed enough if you make statements like this.
    That's why you need me.... Need someone to punish you for your sins.

  20. #60
    Over 9000! PizzaSHARK's Avatar
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    Quote Originally Posted by Remilia View Post
    That went from setting = the same.
    Then it became gameplay = the same, whilst ignoring the stuff the made STALKER itself, and then saying Metro 2033 is linear, much like a lot of game.
    Metro 2033 is following a story by a book, there is no "oh let's go do this random other thing" in order to make it non linear.
    STALKER follows Roadside Picnic. In fact, one of the characters in Metro 2033 even finds a copy of Roadside Picnic in the library and makes a joke about it.

    STALKER has inventory management, faction, npc interactions, storage, weapon durability and fix (Call of Pripyat), armor and health. Radiation, poison, bleeding, etc.
    All of which are, ultimately, fairly minor elements of gameplay without modding.

    The genre is FPS, you can't change that. Every FPS game is going to be what it is. The core is the same, everything else they do is what makes a game unique.
    And I'm saying that Metro 2033 isn't very unique because it borrows a lot of primary gameplay elements from STALKER's underground sections. When you go into the labs or other underground areas in STALKER, inventory management and resource (ammo) management becomes very important because you can't easily return to the surface and superhuman sprint to the nearest shop for a resupply.

    Metro 2033's limits on how many weapons you can carry as well as scarce ammo (some of which doubles as the currency, very slightly emulating STALKER's pretty scarce Rubles) is very similar to these sections of STALKER.

    Quote Originally Posted by Voidgazer View Post
    Wait a sec, you've being serious all this time?

    You are obviously not informed enough if you make statements like this.
    I've played every single game (including all God of War games) multiple times to completion. I'd say I know plenty on the subject. Good of you to provide such a well-thought, reasoned, insightful, and overall useful post, though.
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