After hours of unpaid work about balancing rogue class I have ended up with this.
Please think carefully twice about the ability, if needed I could explain why I would change rogue like that.
I understand this will probabbly never happen but rogue need more solid idea to balance them in PVP.
Of course numbers can change.
I know my english is not great, any feedback is welcome.
Rogue patch note
Those spells are now baseline with the new talent revamp and you no longer need to use talent points.
Deadly Throw is now baseline
Leeching Poison is now baseline
Paralytic poison is now baseline
Shadowstep is now baseline
Glyph of cheap shot removed
Glyph of shadow removed
Bust of speed is now a glyph
*new*Cold blood: 2 minutes cooldown, when activated the critical chance of your next ability is increased to 100%
*New ability* Shadowstep: 20 sec cooldown down from 24 sec movement speed is increasws by 50% for 2 sec afterwards down from 70%. Learned at level 72.
Shadow walk: in addition shadow walk increases your stealth detection while active learned at level 1.
Relentless strikes: Now restore 5/10/15/20/25 per combo points no longer use 20% chance per combo point to restore 25 energy.
Redirect: count as a finishing move also you can only transfer 3 combo points but doesn't have cooldowns anymore.
Cheap shot: now stuns for 5 seconds up from 4
Dismantle: no longer cost energy
feint: Using feint while the buff is active will refresh the duration in addition you can stack feint two time for a maximum of 10 seconds(only a duration tweak).
Cloack of shadows: 1.5m cooldown down from 2m
Expose Armor: Energy cost 30 up from 25.
Leeching Poison: the shiv effect from leeching poison now also steal 5% of the current target hp in nature damage.(Only work versus player) (Current hp not max hp)
Mind-numbind poison: now also reduce the melee attack speed by 15%
Mind-numbind poison: the shiv effect the next spell the target is casting will now have 2 seconds cooldowns increases on the next spell. Last 5 seconds
- *New* Glyph of redirect: using redirect can transfer 5 combo points maximum
- *new* Glyph of kidney shot: Kidney no longer have a cooldowns
- Glyph of feint: using feint give two stack of feint
- Glyph of sap*rename* *Glyph of twisted tricks*: In addition increase the duration of sap and blind on player by 2 seconds
- Glyph of burst of speed: same but now its a glyph
- Glyph of gouge: increases the range of gouge by 5 yards
- Glyph of debilition: also work with gouge affter the effect end
Talent tree rework:
- Nightstalker: In addition AOE damage ability doesn't break stealth also you can't be tracked in stealth.
- Subterfuge: Doesn't break stealth randomly (Bugfix)
- Shadow Focus: same
- Elusivness: Your feint ability also reduces all damage taken by 30% for the duration of the ability (moved to level 30 from 45)
- Nerve strike: same work with Paralytic poison
- Combat readiness: same
- Cheat Death: In addition when you dodge or fully resisting one of their spells you add a combo point. This cannot happen more than once per 10 seconds
- *New* Improved sprint: Sprint remove all movement imparing effects when you activate your sprint ability and you can't go lower than 100% movement speed during the duration.
- *New* Quick recovery(passive): All direct healing effects on you are increases by 20% and Recuperate now heal for 5% maximum health every 3 sec.
- Preparation: same
- Dirty tricks: same in addition gouge no longer need to facing you. (moved to level 60 from 75)
- *new* Quickdraw: Every time you excess 115% movement speed your dodge rating is doubled if you go under 115% movement speed you lose the bonus
- Prey on the weak: same but also work with paralitic poison
- *new* Unfair advantage: whenever you dodge or fully resisting an attack you gain an unfair advantage striking back for 100% of your main hand weapon's damage in a ranged attack 30yards. This cannot occur more than once per 5 seconds
- Shuriken Toss (moved to level 75 from 90)
- *new* Poisonous: You can now use ur poison without a casting time, they're using a poison only global cooldown.
- *new* Overload: slice and dice and recuperate is now one ability last the slice and dice duration.
- Anticipation: same