I'm guessing they're setting it up so that f2p players get two slots, "up to six (with purchase of slots beyond two)" will be named a 'Preferred' perk, and subs will get twelve.
"In an earlier draft of F2P, we had it so that F2Pers couldn’t use spacebar inside cutscenes and we almost had a riot inside this building."
The fact that someone even came up with that restriction in the first place worries me greatly.
Basically what I'm saying is, don't be that guy.
"Space" is a minigame in SWTOR, by the way.
^ The above should be taken with two grains of salt and a fistful of "chill the F* out".
says a lot more than your quote. Note the use of the phrase "allowing preferred players to get", specifically the "allow to get" part. Not just "allow preferred player six slots", but "allow preferred players to get".We haven’t announced that (character slots) but this is the first revel of allowing preferred players to get six character slots.
Also, if they wanted to just give 'Preferred' players six character slots, they could do it next week. They're not. They're waiting until character slots become available for sale:
Also keep in mind that the whole system BioWare has created is designed to cajole players into subscribing. Allowing 'Preferred' players to buy more slots, but less than they would have as a subscriber, gets them store purchases while meeting the design philosophy. Just giving character slots, and then allowing purchases up to twelve? Not so much.Once we come in and enforcing the character slots that you have, that will come in the same patch that allow players to buy more character slots and preferred players will be able to activate up to six character slots.
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Originally Posted by SWTOR
When is Cathar coming out? Are we planning on any races beyond that.
Damion: I want it out as soon as it is feasible because we want to see how everything does on the market. The answer to the second question is how well is the Cathar doing on the marketplace. Doing a race and all the customization options is very very expensive but if it is something popular, that is something we will do more.
Well that's just fucking brilliant. Lets put the chances of including more races later on solely on how well a shitty looking race most people don't give a flying fuck about sells in the market.
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---------- Post added 2012-12-01 at 12:12 AM ----------
Because we want to have to watch at least 30 seconds of Ax shaving gel commercials before cut-scenes.
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I honestly don't know what the ppl in that "building" are thinking. They have done a research and it shows that the sub fee was a barrier for a lot of players, they said that in an interview. And now they have put in a system that basically asks you to subscribe for practically everything when you open up your user interface. You see a yellow icon everywhere... I can't even choose the locbox from a mission completion...
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As to the character slots thing, my view was, and still is, that character slots always should have been something to purchase for free and preferred customers. If they'd really wanted a difference between free and preferred, my solution would have been as simple as free = 2 slots, preferred = 3 slots, both able to purchase more. That's me though. The ability to purchase extra characters slots, locking it off from the free to play players.. I'm sorry, it seems insane. Go look around at the free to play games out there, and even amongst the most restrictive models you'll still have character slot purchases out the gate. From what I can tell, extra character slots are a popular item across many free to play MMOs. Again, I have to repeat this with that in mind, looking off extra character slot purchases from the free to play player, behind the preferred customer walls, seems insane - money lost, not gained.
Move along? Are you for real, you actually take the same patronizing tone as the guy I was responding to, is it because I've disagreed with you on certain elements and expressed with details why I disagree?
Congratulations, how about you take a deep look at yourself and how you're making yourself look for once, if anyone is an attention whore here it is you.
---------- Post added 2012-12-02 at 05:52 PM ----------
I don't think many of you actually read what I wrote, you and others I have responded to now have just glanced at it and quickly taken a cheap shot stance on it.
Yes, I disagree with the focus on small scale consumable and often instanced content which becomes unusable in a few weeks and leaving the whole world a place where you walk once or twice in the whole game experience, it is not bound to PvE or PvP, in no way what so ever, read my opinion as "I prefer world activities over closed in mini-game events to a greater degree.".
My bullshit detector works just perfectly, if someone just takes cheap shots at me and doesn't even read through my post nor then respond to it in a manner that can in any way be considered a genuine response to the arguments I made, it goes off, your post actually had something more than pure accusations, however you could have left the ones present out though as if you read my post more carefully you would see in the part I linked above, I was not omitting PvE, when I speak my focus is usually PvP, that does not mean PvE would be neglected/removed as a focus as you insinuate here.... tells me that your bullshit detector isn't functioning properly
Telling me what I'm doing next and in a very negative light as well is just extremely poor form from your part, are you attempting to silence me or are you now focused only on personal attacks, was that a friend of yours who got the deserved response or are you just being clever by yourself?Next time you're going to put together an extremely long diatribe, be less vague and give more reasoning. Basically, the TL;DR version of your paragraph was "I want more open world PvP." And nothing else.
I was discussing a topic and then was called out as a PvP biased hater of everything else and was given a prolonged patronizing lecture and a metaphor irrelevant to the subject matter or my post, the guy then seriously took a stance educating me on how development works towards that metaphor straw man without any understanding or interest in understanding my prior post and his reply was to say it mildly, provocative, as is yours.
He somehow assumes EA is pouring funds into SWTOR, to propose that development of any project is translucent in consequence is naive at best.
I responded to it with the kind of response it deserves due to the hostile nature of it, you're now the third one who has engaged me personally for my opinions with little to add to the actual subject.
Can we drop the rude stuff now, it will get us nowhere and is frankly disturbing how little the subject matters and how willing people are to find cheap shots just to seem cool here.
To actually keep on the subject:
As a suggestion for PvE in the world, how about world bosses, world events, more interactive occurrences in the world which change over time and do not repeat like say events do in WoW in the same manner; Although those are not so bad either, there are so many things you can do if you just want to create longevity in the game.
Attacks by rebels/imperial or other faction/monster NPC on cities or areas where you are called to defend.
Planned faction NPC attacks on cities, where instead of a PvP gang trying to take over cities, the other faction sends NPC to do it.
Faction defence, where an attacking force attempts to take down the faction NPC forces of a city for sovereignty.
Bosses that attack cities or spawn at random locations that need to be found.
Unlocking epic missions in the world for those who like to do missions a lot.
PvP granting the possibility for faction ownership of map sectors as with NPC version.
Battles where two large groups of players queue up to fight over a piece of land not unlike you queue for a warzone, except you actually are on that spot of land to fight over it in the world for objectives or death match.
Battles where two large groups of players compete in destroying a similar NPC force faster than the opponent to win, purely PvE.
I cannot stress how many possibilities there are, mini-games are the locked-in version of events in my opinion.
Focusing on mini-games will never solve the problem with these kinds of games becoming stale quickly after content pushes, unless content is pushed in a fantastic pace that is, and not even WoW manages this and their budget is far greater I assume with some certainty, things must change constantly or offer options with longevity to allow the games to sustain any kind of fun activity.
Change can be automated and randomly generated to greater extent in comparison to having developer teams creating instances, railed space maps or card games which possibly 10% of the players go use a couple times in their whole game experience, taking their good ol' time in the development process until it is launched.
Mini-games are inherently anti-social and counter interactivity in the worlds, hardly any interaction with the world or players happen in them, you have solo space rail shooters, you want card games or other trivial mini-games which are not linked in any way to the game and solve nothing but add time wasting, you have instances with often only 4 people which are accessed with teleportation so you do not need to enter any world and interact or suffer any consequences of locality.
You have dailies that are considered content but are mindless chores, but here there is a good thing surprisingly, dailies actually get people out from fleet/their ship to interact with the world.
The irony is by the time "quality" mini-game content is launched people have left the game and been whining on the forums for ages that there is nothing to do, this has been proven in both WoW and SWTOR over and over, they might then come back when content is launched, or not.
To reiterate, I would prefer they put their time on elements that give longevity on a grander scale rather than more mini-games that give no value to the core game other than time wasting.
"there n point in arguing coz everyone has there own opinion" - WoW/Alterac Valley - Random guy