So I've started to mess around with more melee-related characters and noticed that the animations do not sync up like the casters do. By that I mean my character will sometimes not swing until shortly after I hit the button. This does not affect damage done, as the damage ticks away without the swing happening, so my gripe is primarily a cosmetic one.
I have similarly noted this disconnect between attack animation and damage with ranged attacks, but with a bigger issue being that sometimes the character's "fire" animation doesn't even go off.
My last cosmetic gripe from an animation standpoint is that the casting animations look cool, fluid, and intricate (spinning the stave around and charging the spell while planting feet firmly in the ground). Meanwhile the melee attack animations seem very stiff and lack any sort of power or "snap". I know I know...pretty small complaint in the grand scheme of things, but I have found myself getting bored of non-casters quicker because the animations do not seem cool to me (and this is despite the non-casters clearly kicking major ass).