Nothing worth having comes easy. That's why hard content is worth doing, and easy content is a waste of time.
Terrace, HoF and DS.
Yes. DS "sucked" because is lasted too long, but no matter what people say, objectively DS was a good raid. Sounds amazing huh? Well when it comes to difficulty Spine and DS required over a thousand tries. More than can be said about the stuff we called pro content in vanilla, BC and LK. But at that time raiding was based on other thing than skill, so it doesn't really matterThe trash was really annoying in parts and very bland in others. I enjoyed the bosses, or most of the bosses at least. I think most people dislike DS so much because they had to deal with it for so long and also because it's the raid that got experienced the most being the first LFR raid and all. Also Deathwing's demise was almost impossibly stupid.
Last edited by MasterHamster; 2012-12-02 at 02:55 PM.
Generally, players are utterly incapable of designing a good game. Devs giving everyone what they think they want kill off their game very quickly.
1. Dragon Soul
2. Ruby Sanctum
3. The Battle for Mount Hyjal (the Archimonde fight just didn't do it for me)
I don't understand the ToC hate. It wasn't a great tier, but I thought the health mechanic for Anub was awesome.
"... I don't want you to play me a riff that's going to impress Joe Satriani; give me a riff that makes a kid want to go out and buy a guitar and learn to play ..." - Ozzy Osbourne
My least favorites:
DS - For so much potential wasted.
Throne of Four Winds - Don't have a specific reason, that place just did not sit well with me. They are interesting and unique encounters, I just hate them.
Remade Naxx - I get why they wanted to reuse the place since no one saw it, but still they should of just went with something new for the big opening raid of wrath. Let Naxx be what it was when it was.
The generalist looks outward; he looks for living principles, knowing full well that such principles change, that they develop. It is to the characteristics of change itself that the mentat-generalist must look. There can be no permanent catalogue of such change, no handbook or manual. You must look at it with as few preconceptions as possible, asking yourself, "Now what is this thing doing?" -Children of Dune
WildStar -Mechari Medic, Draken Stalker
GW2 - Ranger
1. ToC (is really a no-brainer)
2. AQ40 (screw that place, only thing worth was the C'Thun fight)
Am i the only one who didn't mind TOC that much...
Wow <3 Korra<3 Giants<3
Not includinging any MoP raids, since I haven't done them. There were a lot of raids that had elements I didn't like, but the three worst raids for me were:
Trial of the Crusader
Some of the fights were fun, but... the setting was boring and the lore was idiotic. As a follow-up to Ulduar, it was greatly lacking.
An uninspired, ugly copy of VoA full of dull bosses, located in an uninspired, ugly version of Wintergrasp, which you accessed by winning a PvP version of musical chairs.
And hands down champion for the worst raid in my experience: Dragon Soul.
It was pathetic for the final raid of an expansion. I found its ubiquituous "just fly/portal you there" tendency, with intervening locations non-existent, to be annoying. Except for Deathwing, the settings were all recycled, with virtually nothing to connect them together. Zon'ozz and Yor'sahj trash was repetitive, boring, and completely unthreatening. The boss fights were unimaginative and recycled. As for Deathwing, the big-bad of the whole damn expansion? You spend most of your 'fight' against him battling either trash or, even worse, immobile hunks of scenery. And then you did it again. And again. And again. And again. My greatest challenge in Dragon Soul, even on the few heroic bosses I could force myself to do, was literally staying awake. A wretched, miserable, steaming excuse for a raid.