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  1. #321
    1: Trial of the Crusader
    2: Dragon Soul
    3: Hyjal (though Ruby Sanctum gets an honourable mention.)

  2. #322
    High Overlord
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    1) Trail of the Grand Crusader
    2) Trail of the Crusader
    3) See #1 and #2.

    Every other raid (even bad/mediocre ones) have at least been bearable. ToGC was the biggest mistake the dev's ever made, it shouldn't even exist.

  3. #323
    Quote Originally Posted by leaks View Post
    Molten Core
    Aq 20
    Aq 40
    I think Molten Core had a big influence on the shape of WoW as how it is today. But sure, your choice

  4. #324
    1: Trial of the Crusader
    2: Dragon Soul
    3: Ruby Sanctum

  5. #325
    1. MC
    2. Tempest Keep
    3. Ruby Sanctum

    The others I've enjoyed at least the first few times, but those 3 already got on my nerves the first time I did them.

  6. #326
    1) Dragon Soul
    2) Trial of the Crusader
    3) AQ 40

  7. #327
    Stood in the Fire Drfireburns's Avatar
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    Quote Originally Posted by Autumn View Post
    Toc (except for faction champions - they were fun)
    Firelands (Ragnaros was good tho)
    Malygos (for some reason, even with zero addons, about 50% of the time I would never get an action bar in final phase, which made it extremely frustrating)
    Lol, yeah. I can see how Malygos with no action bar would suck.

    I also hated RS a lot. I only did it for 2-3 weeks though before my guild decided to take a break.

  8. #328
    I think worst raids are , Original Naxxramas , BT , Sunwell , Ulduar , ICC , ToGC , Firelands , ZA and ZG terrible raids ....

  9. #329
    Quote Originally Posted by Duncanîdaho View Post
    Sindragosa might have had a slight problem with that plan. The ship would of got torn to bits on the way up. I personally thought ICC was really well designed. Especially at the end when you realize it was all just set up to be a test for you.
    I MAY be wrong here - it's been two years since I set foot in ICC so my memory is a bit hazy - but you went in the door that Saurfang blocked, was essentially a level path to the central teleporter - off to the right at the same level was entrance to the frost wing, a few steps up to get to the room with Dreamwalker - and then a long elevator ride DOWN to where Sindragosa was. So essentially, the gunship had already passed the level of Sindragosa when it got to Saurfang. (And to be honest, the exterior of ICC suffers from typical Blizzard "different on the inside" architecture - epitomized by Ulduar-does-not-exist-in-the-outside-world - so who knows where Sindragosa actually was. I know that big platform didn't exist on the exterior of the "real world" ICC zone.)

    Regardless, to me ICC felt like a zone designed to kill bosses in, NOT a true lair of evil. None of the fights were especially interesting, except for Lich King, and even he made little sense in the end.

  10. #330
    ToC, Gruul's lair and Eye of Eternity

  11. #331
    Quote Originally Posted by Eadoin View Post
    1) Trail of the Grand Crusader
    2) Trail of the Crusader
    3) See #1 and #2.

    Every other raid (even bad/mediocre ones) have at least been bearable. ToGC was the biggest mistake the dev's ever made, it shouldn't even exist.
    TOC is not different from Terrace. If Terrace was the only raid in a tier people would be complaining about it to.

  12. #332
    Pit Lord Adoxe's Avatar
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    1. ToC
    2. Hyjal
    3. AQ20
    Formerly known as NonameXADX

    Thanks to Noxychu for the wonderful avatar!

  13. #333
    The Unstoppable Force N-aix's Avatar
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    Quote Originally Posted by iggie View Post
    TOC is not different from Terrace. If Terrace was the only raid in a tier people would be complaining about it to.
    Hahaha now that I think about it Terrance is actually ToC in a reshaped form; Least the bosses are a bit ''exciting'' mainly the sha

  14. #334
    Warchief MickM's Avatar
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    1. Firelands
    2. Firelands
    3. Firelands

    I still don't understand which interns designed this area... what a piece of crap. Bad atmosphere, stupid bosses, stupid music, weird layout... ugh..

  15. #335
    Bloodsail Admiral ImpTaimer's Avatar
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    1. 25-man
    2. Heroic raids
    3. LFR / instanced difficulty separation

    Yeah I went there. 40/20/10/5 with optional Ulduar-style hardmodes. That's how it should've been. Give bosses an easy way to be defeated for the underachievers and give them a hard way to be defeated for overachievers.
    There are no bathrooms, only Zuul.

  16. #336
    Stood in the Fire Drfireburns's Avatar
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    Quote Originally Posted by ImpTaimer View Post
    1. 25-man
    2. Heroic raids
    3. LFR / instanced difficulty separation

    Yeah I went there. 40/20/10/5 with optional Ulduar-style hardmodes. That's how it should've been. Give bosses an easy way to be defeated for the underachievers and give them a hard way to be defeated for overachievers.
    I can agree with that. The non-vanilla players won't see it that way though. Still, there was nothing quite like 40 man raids and 20 man ZG.

  17. #337
    Dragon Soul LFR
    Dragon Soul Normal
    Dragon Soul Heroic

    Did I mention I did not like Dragon Soul?

    Seriously though.

    - Dragon Soul
    - Mt Hyjal BC raid, great atmosphere, great bosses, most annoying trash format in any WoW raid. The trash format alone made this #2.
    - ToC
    Last edited by Misuteri; 2012-12-02 at 06:03 PM.

  18. #338
    Warchief Byniri's Avatar
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    Quote Originally Posted by Furell View Post
    I think Molten Core had a big influence on the shape of WoW as how it is today. But sure, your choice
    Yeah, it had a lot of influence on WoW today, because it was the first raid. Go back in there now and see that it's one of the 'laziest' designed raids there are (no unique models except Rag, incredibly boring atmosphere, only about 2 minutes of voiced dialogue), and bosses have very few abilities.

    Quote Originally Posted by ImpTaimer View Post
    1. 25-man
    2. Heroic raids
    3. LFR / instanced difficulty separation

    Yeah I went there. 40/20/10/5 with optional Ulduar-style hardmodes. That's how it should've been. Give bosses an easy way to be defeated for the underachievers and give them a hard way to be defeated for overachievers.
    Only problem with 40m raids is that half the raid would crash in heavy combat. I would love to see 20 man raids return.


    My 3 are:

    1. ToC
    2. Dragon Soul
    3. Uh... Ruby Sanctum I guess. It wasn't terrible, just unnecessary and forgettable.
    PEPE SILVA, PEPE SILVA

  19. #339
    Pandaren Monk gypsybob's Avatar
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    I like ToC, fuck me, right?


    On topic:
    1. Ruby Sanctum
    2. Blackwing Descent
    3. Serpentshrine Cavern

  20. #340
    The Patient Saitan's Avatar
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    Sweden
    Posts
    263
    1: Anything MoP(and I don't even play)
    2: Anything Cata(quit after FL)
    3: ToC

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