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  1. #461
    Original Naxx
    All of tier 11 was terrible
    ToC

  2. #462
    1. Dragon Soul
    2. Naxxramas (WotLK)
    3. Ruby Sanctum

  3. #463
    1-LFR 1st half DS
    2-LFR 2nd half DS
    3-DS (norm/hc)

  4. #464
    Stood in the Fire Jonas's Avatar
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    Molten Core
    Aq 20
    Aq 40

  5. #465
    Dreadlord Synbaby's Avatar
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    ToC 10 or 25
    Throne of the Four Winds
    AQ 40(mostly because of the run back after a wipe)
    What doesn't kill us, only makes us stranger


  6. #466
    Some raids i just dislike, even though some have amazing fights.

    Dragon Soul
    Trial of the Champion (Love anub'arak 25heroic though)
    Ruby Sanctum

  7. #467
    DS without a doubt, just a plain boring raid that while not as extreme as IC still overstayed its welcome by quite a bit, in large part due to LFR

    I'm indecided about ToC. Yeah boring and lorewise just ridiculous, but still, it had it's moments and faction champions were fun. Still I think ToC makes the list.

    Last spot, hm. Think EoE claims that spot, it just never kicked in for me.

  8. #468
    1. ICC
    2. Ulduar
    3. Karazhan

    I hate long raids.

    Favorites:

    1. Eye of Eternity
    2. Ulduar one wing at a time
    3. Gruul's Lair
    Quote Originally Posted by High Overlord Saurfang
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  9. #469
    1. ToC - Let's fight in the same arena 4 times a week, the same bosses.
    2. Ruby Sanctum - Very bad filler content.
    3. AQ20 - Silly drops to learn your max rank of spells + boring lay out.
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  10. #470
    Quote Originally Posted by Paulosio View Post
    Suprised at how many people aren't mentioning my all time mosted hated raid...

    1. Mount Hyjal Summit. The trash drove me mental after it had been on farm a while. Bosses were far too easy upto Archimonde and they were all boring looking reused models of other mobs except for Archimonde.

    2. TOC. Didn't mind the bosses too much and the mechanics were ok but the 1 room design (2 if you count the cavern) ruined it.

    3. Dragon Soul. Huge let down for me. Deathwing was th final boss of the expansion and yet he was 1 of the most underwhelming raid bosses i've ever fought against. Also when I do a new raid I want to explore a new zone but DS was mostly a bunch of glued together previously used areas. Yorshaj was cool though... Nice interesting mechanic with the blob combos.
    /agreed

    Honorable mention to Naxx 2.0 for complete recycling and the beginning of truly trivial raiding.

  11. #471
    Herald of the Titans BHD's Avatar
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    Quote Originally Posted by pokeadott View Post
    Honorable mention to Naxx 2.0 for complete recycling
    I actually think it's awesome that Blizzard had the backbone to recycle an entire raid, and I'm happy that they did it. How many people actually killed a boss in naxx during vanilla? Was it 1%, or was that sunwell? Either way, it was extremely low, and seeing how many fun fights and how long the raid was, I think they made a great call.

  12. #472
    Quote Originally Posted by Badhairday View Post
    I actually think it's awesome that Blizzard had the backbone to recycle an entire raid, and I'm happy that they did it. How many people actually killed a boss in naxx during vanilla? Was it 1%, or was that sunwell? Either way, it was extremely low, and seeing how many fun fights and how long the raid was, I think they made a great call.
    I was very glad for it as well. Naxx 40, going by the number of people that saw the inside of it when it was relevant, barely counted as content. As far as I'm concerned, Wrath was when Naxx was added to the game. And I, for one, enjoyed it.

  13. #473
    Quote Originally Posted by Drilnos View Post
    I was very glad for it as well. Naxx 40, going by the number of people that saw the inside of it when it was relevant, barely counted as content. As far as I'm concerned, Wrath was when Naxx was added to the game. And I, for one, enjoyed it.
    Naxx would have been much better if it were tuned harder than heroic dungeons. Pugs cleared it the first week on my server. I cleared it before most of my guild was even level 80.

  14. #474
    Quote Originally Posted by Squirl View Post
    Naxx would have been much better if it were tuned harder than heroic dungeons. Pugs cleared it the first week on my server. I cleared it before most of my guild was even level 80.
    Karazhan was considerably easier than heroic dungeons and it gets lauded as the best thing since sliced bread around here. Entry raids should be easier than later ones.

  15. #475

  16. #476
    Quote Originally Posted by Squirl View Post
    Naxx was ridiculously easy and recycled. Also, heroic 5man dungeons were tuned far differently in BC. Kara was also the first real 10m, which got it much of its praise.
    You can't recycle something that's never been used.

  17. #477
    Stood in the Fire Drfireburns's Avatar
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    Quote Originally Posted by Drilnos View Post
    Karazhan was considerably easier than heroic dungeons and it gets lauded as the best thing since sliced bread around here. Entry raids should be easier than later ones.
    That's because Karazhan IS the best thing since sliced bread. In all seriousness, Kara just had that really epic feel to it. Nightbane used to piss me off more than bad RNG during Prince. Chess was fun, the music was great, layout was fantastic and the eerie feeling it gave made for one of the best raids ever.

  18. #478

  19. #479
    Quote Originally Posted by Hammerofpope View Post
    That's because Karazhan IS the best thing since sliced bread. In all seriousness, Kara just had that really epic feel to it. Nightbane used to piss me off more than bad RNG during Prince. Chess was fun, the music was great, layout was fantastic and the eerie feeling it gave made for one of the best raids ever.
    Be that as it may, it was easy. The difficult part of progressing out of Karazhan was in getting fifteen other guys before half your team got poached. The fights themselves were as easy as Naxx if not easier. Chess, the only fight you named, could be soloed. At level. So if difficulty is the sole determinant of whether a raid is good or not, Karazhan should, for the sake of consistency, be counted at Naxx's level.

    Oh yes, and I forget how long it took, but Kara's music tracks were added in a considerable amount of time after the actual instance was released. Until that point it was the quietest raid ever implemented.

    Quote Originally Posted by Squirl View Post
    Regardless of how many people actually cleared it at 60, it was already in the game. It carried that stigma of "not only did blizz just reuse an isntance, but they were too lazy to tune it properly!". There was also no nostalgia because so few actually saw it originally.
    I actually have plenty of nostalgia of the Wrath version of Naxx. And it felt tuned just fine to me, especially for an instance with a "nobody can die, ever" achievement attached.
    Last edited by Drilnos; 2012-12-03 at 11:51 PM.

  20. #480
    Malygos
    Malygos
    Malygos

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