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  1. #481
    Quote Originally Posted by Hammerofpope View Post
    That's because Karazhan IS the best thing since sliced bread. In all seriousness, Kara just had that really epic feel to it. Nightbane used to piss me off more than bad RNG during Prince. Chess was fun, the music was great, layout was fantastic and the eerie feeling it gave made for one of the best raids ever.
    Be that as it may, it was easy. The difficult part of progressing out of Karazhan was in getting fifteen other guys before half your team got poached. The fights themselves were as easy as Naxx if not easier. Chess, the only fight you named, could be soloed. At level. So if difficulty is the sole determinant of whether a raid is good or not, Karazhan should, for the sake of consistency, be counted at Naxx's level.

    Oh yes, and I forget how long it took, but Kara's music tracks were added in a considerable amount of time after the actual instance was released. Until that point it was the quietest raid ever implemented.

    Quote Originally Posted by Squirl View Post
    Regardless of how many people actually cleared it at 60, it was already in the game. It carried that stigma of "not only did blizz just reuse an isntance, but they were too lazy to tune it properly!". There was also no nostalgia because so few actually saw it originally.
    I actually have plenty of nostalgia of the Wrath version of Naxx. And it felt tuned just fine to me, especially for an instance with a "nobody can die, ever" achievement attached.
    Last edited by Drilnos; 2012-12-03 at 11:51 PM.

  2. #482
    Malygos
    Malygos
    Malygos

  3. #483
    Stood in the Fire Drfireburns's Avatar
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    Quote Originally Posted by Drilnos View Post
    Be that as it may, it was easy. The difficult part of progressing out of Karazhan was in getting fifteen other guys before half your team got poached. The fights themselves were as easy as Naxx if not easier. Chess, the only fight you named, could be soloed. At level. So if difficulty is the sole determinant of whether a raid is good or not, Karazhan should, for the sake of consistency, be counted at Naxx's level.

    Oh yes, and I forget how long it took, but Kara's music tracks were added in a considerable amount of time after the actual instance was released. Until that point it was the quietest raid ever implemented.



    I actually have plenty of nostalgia of the Wrath version of Naxx. And it felt tuned just fine to me, especially for an instance with a "nobody can die, ever" achievement attached.
    I always turned the music off during game play. Only one night did I turn it on and find I enjoyed the music a lot. So I'm not sure how long into it before the music was introduced. I just liked it.

  4. #484
    1. ToC -- Hands down, the worst ever, and acknowledged as so by devs/GC
    2. Dragon Soul -- Spine of Deathwing was a great step toward more dynamic raiding, only it was a terrible and boring.
    3. Gruul's Lair -- Awkward.

  5. #485
    1: ToC
    2: DS
    3: EoE

    I hated ToCr with a passion, though I loved the Twin Val'kyr fight. Would've prefered to see that in ICC.
    I dislike DS because none of the encounters appealed to me. I hated the Madness fight, because it felt like such an anti-climax after Spine, and even Spine was only made superficially hard because of the window you had to kill Tendons on HC mode.
    I hate EoE because of Phase 3. So long, so boring. Especially with people who couldn't keep their stacks rolling (Horaaaay for having 20+ stacks by the end and the average of the rest being about 4-5). FL was a step up in terms of vehicle mechanics, at least there was variance and amusement (PYRITE... HOOOOOOO)
    "Reason is not automatic. Those who deny it cannot be conquered by it." - Ayn Rand

  6. #486
    1. DS
    2. Firelands
    3. ToC (minus Wilfred Fizzlebang, master Summoner!)

  7. #487
    Hyjal
    BT
    Old ZG

  8. #488
    ToC, Gruul, Molten Core

  9. #489
    Quote Originally Posted by Drilnos View Post
    Be that as it may, it was easy. The difficult part of progressing out of Karazhan was in getting fifteen other guys before half your team got poached. The fights themselves were as easy as Naxx if not easier. Chess, the only fight you named, could be soloed. At level. So if difficulty is the sole determinant of whether a raid is good or not, Karazhan should, for the sake of consistency, be counted at Naxx's level.
    But difficulty isn't the sole determinant, at least not in my opinion. However, I loved both naxx and karazhan so I would put them both on a best raids ever-list.
    Oh yes, and I forget how long it took, but Kara's music tracks were added in a considerable amount of time after the actual instance was released. Until that point it was the quietest raid ever implemented.
    While true, the music that was implemented has to be some of the best soundtracks I've ever heard in WoW. It's up there with Lament of the Highborne, the mgt music and Jade Forest!

    I actually have plenty of nostalgia of the Wrath version of Naxx. And it felt tuned just fine to me, especially for an instance with a "nobody can die, ever" achievement attached.
    I completely agree.
    Black sunglasses with skinny jeans, that's me
    With groovy steps, skinny red, that's me
    All my people on the web (click me)
    All my people on sites (click me)
    singin' lalalalalalala

  10. #490
    i hate raids that feel "rushed" or lack imagination: so toc, eoe, ds.

    of course, ulduar set the bar way too high.

  11. #491
    The Patient Drefan's Avatar
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    1. Naxxramas (Wotlk version)
    2. Trial of the Crusader
    4. Dragon Soul
    FatSharkYes on Shattered Hand EU 14/14 HC

  12. #492
    1. Dragon Soul.
    This the only raid to ever make me quit the game. I did it for three weeks, and then realized that this bullshit would go on for probably another year until pandaria came out. This was the most boring and unimaginative raid I ever saw.

    2. ToC. This raid seemed like it's only purpose was to act as a time sink until they completed icecrown citadel. It was absolutely mindless, one room, no trash. What the hell was the fun in that, honestly. To add insult to injury, this came out at the end of one of the greatest raid zones ever created in Ulduar.

    3. Hyjal. Complete time sink, the 10 waves then boss gimmick was stupid, boring, and monotonous. Being forced to do this raid every week even after no one needed gear from it simply to farm gems for the guild bank was even worse.

  13. #493
    Brewmaster ridish's Avatar
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    MC
    ToC
    Ruby sanctum

  14. #494
    Quote Originally Posted by -Apathy- View Post
    Just like the top 3 best raids there must be a counterpart. Lets begin ~

    1) Dragon Soul
    2) ToC
    3) BWL Stuck on vael for a very long time

    Your turn!
    Throne was just stupid jumping around and fighting wind demons? Really Blizz really?
    BWD also stupid... didn't really feel like exploring anything, OH whoopdee Doo I took an elevator down!
    ZA was dumb never got into it.

    Favorite raids are:
    Kara
    Ulduar
    ICC
    OS was even fun getting a bag and going for the mounts.
    Lich King Nax.... damn those LK raids were so yummy!

  15. #495
    1) Trial of the Crusader. Boring fights, boring non-sensical location.
    2) Zul'Aman. Trolls, and having to constantly race through it to get mounts. Took the fun out of it, made it a chore with constant pressure.
    3) Hyjal. So much trash, I really just wanted to throw my hands up and let the Horde camp get taken by the enemy.
    Help control the population. Have your blood elf spayed or neutered.

  16. #496
    Throne of the Four Winds.
    Malygos
    DS

    ToC woulda been on there had we not figured out that alcohol makes it better. Too many good memories of drunken raid nights to put it on the list.

  17. #497
    ToC and Wrath Naxx

    DS wasn't very good, but it wasn't too bad either. still possible third candidate

  18. #498
    Quote Originally Posted by Destil View Post
    Throne of the Four Winds.

    Trial of the Crusader.

    Eye of Eternity.
    This.

    ToC was hands down the worst with Throne being a close second. EoE was pretty garbage as well.

    I really hated Dragon Soul, just a poorly designed lazy raid. Especially for the "end raid". Just bad.
    lol casual - Ret/Holy since 05

    Crusader Rülka

  19. #499
    Jesus, what's with all the Malygos hate? I absolutely loved the vehicle aspect of that fight and it remains, to this day, my single favorite encounter Blizzard has ever designed.

    Anyway, here's mine:

    1.) BWD
    2.) Ulduar
    3.) TotFW

  20. #500
    Scarab Lord Chonar's Avatar
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    Trial of the Crusader - Unimaginative gear that made everyone of the same armor type look the same, with only plate really giving off a real factionesque feel. Large room with icy cavern underneath, terrible story, WAY too soon after Ulduar cutting off many people from the Ulduar experience due to lootquality's siren's song.

    Dragon Soul - While I had no issues with how they handled the Deathwing fight (I liked it, honestly. I never expected to actually "tank" the full body of DW, so the way they did it was good enough for me), nor did I mind the reusing of Dragonblight because it actually made sense in the story and I *like* revisiting older zones in "current time" (Loved, for instance, seeing the Sunwell again during the cleansing of Quel'delar), every boss was a large copy of a random mob and some encounters felt terribly... forced.

    Molten Core - The only reason to look back at this fondly was Ragnaros's awesomeness, and the fact that it was the first (WoW) raid many of us experienced. But in retrospect, nearly every boss was tank and spank with one single key debuff to watch out for. That and every Humanoid-Salamander looked the same. Dull environment. (Behind the corner, you will find... more lava.) Revisiting this place is now purely fueled by nostalgia, transmog and pets. Nothing more.

    "Don't walk behind me; I may not lead. Don't walk in front of me; I may not follow. Just walk beside me and be my comrade." - Albert Camus

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