Just like the top 3 best raids there must be a counterpart. Lets begin ~
1) Dragon Soul
3) BWL Stuck on vael for a very long time
Ruby Sanctum (Never actually downed everything but it was annoying and messy)
Throne of the Four Winds
Eye of Eternity
1. Dragon Soul
Not counting any lair dungeons btw, that would be a little too unfair
"Terror, darkness, power? The Forsaken crave not these things; the Forsaken ARE these things."
Gonna break the trend and not list DS in there.
Wasn't a fan of Gruuls, BoT, or Naxxramas 2.0
DS was boring and Naxx 2.0 wasn't??
The establishment too is relatively happy when different groups of desperate people point the finger at each other because it prevents blame being correctly directed at them. Whenever we are looking for the solution to a problem we must identify who has power. By power I mean influence and money. The answer is not for us to move further from one another, crouched in opposing fortresses constructed from vindictive words. We need now to move closer to one another, to understand one another.
3. All vanilla raids
Same caveats as before:
1. Trial of the Crusader - with the exception of Faction Champions (which was awesome as an exercise in breaking people out of the usual PvE mindset), an absolutely terrible waste of time. Not only were the encounters bad, the entire concept of the raid was stupid beyond belief. Yes, let's pause in our march of war upon the Lich King to have a tournament in the frozen wastes that (theoretically anyway) would kill many of our best warriors. Blizzard at its absolute worst.
2. Icecrown Citadel. Only a marginal step up from ToC, in no way did ICC seem like a true headquarters of evil. Badly designed story (hey guys - we have a gunship that can fly us up the outside of the fortress - why don't we go all the way to the roof and take out the Lich King now?), badly designed encounters, just bad.
3. Tempest Keep. As good as Serpentshrine Cavern and Lady Vashj were in Tier 5, Tempest Keep and Kael'thas Sunstrider were the opposite. None of the bosses made a lot of sense (exactly how did they intend to get Void Reaver out of there?), the interior of the structure didn't bear a lot of resemblance to the exterior, and the Kael'thas encounter was ridiculous (just because it was hard didn't make it good - "first I'll talk to you, then I'll let you kill my pals one after the other, then I'll animate their weapons JUST so you can loot them and get their benefits, then I'll let you kill my advisors over again, just for kicks, then I'll fight you". awful. Lady Vashj was a complex fight that felt like it was a real battle - not quite as "real" as Archimonde, still and forever the gold standard of bosses determined to kill you - but Kael'thas was just a kabuki drama resulting in loot.)
Last edited by Vektorix; 2012-12-01 at 06:02 PM.
Throne of the Four Winds.
Trial of the Crusader.
Eye of Eternity.