ToC, Gruul, Molten Core
But difficulty isn't the sole determinant, at least not in my opinion. However, I loved both naxx and karazhan so I would put them both on a best raids ever-list.
While true, the music that was implemented has to be some of the best soundtracks I've ever heard in WoW. It's up there with Lament of the Highborne, the mgt music and Jade Forest!Oh yes, and I forget how long it took, but Kara's music tracks were added in a considerable amount of time after the actual instance was released. Until that point it was the quietest raid ever implemented.
I completely agree.I actually have plenty of nostalgia of the Wrath version of Naxx. And it felt tuned just fine to me, especially for an instance with a "nobody can die, ever" achievement attached.
Cave Cave Deus Videt
i hate raids that feel "rushed" or lack imagination: so toc, eoe, ds.
of course, ulduar set the bar way too high.
1. Naxxramas (Wotlk version)
2. Trial of the Crusader
4. Dragon Soul
1. Dragon Soul.
This the only raid to ever make me quit the game. I did it for three weeks, and then realized that this bullshit would go on for probably another year until pandaria came out. This was the most boring and unimaginative raid I ever saw.
2. ToC. This raid seemed like it's only purpose was to act as a time sink until they completed icecrown citadel. It was absolutely mindless, one room, no trash. What the hell was the fun in that, honestly. To add insult to injury, this came out at the end of one of the greatest raid zones ever created in Ulduar.
3. Hyjal. Complete time sink, the 10 waves then boss gimmick was stupid, boring, and monotonous. Being forced to do this raid every week even after no one needed gear from it simply to farm gems for the guild bank was even worse.
MC
ToC
Ruby sanctum
Throne was just stupid jumping around and fighting wind demons? Really Blizz really?
BWD also stupid... didn't really feel like exploring anything, OH whoopdee Doo I took an elevator down!
ZA was dumb never got into it.
Favorite raids are:
Kara
Ulduar
ICC
OS was even fun getting a bag and going for the mounts.
Lich King Nax.... damn those LK raids were so yummy!
1) Trial of the Crusader. Boring fights, boring non-sensical location.
2) Zul'Aman. Trolls, and having to constantly race through it to get mounts. Took the fun out of it, made it a chore with constant pressure.
3) Hyjal. So much trash, I really just wanted to throw my hands up and let the Horde camp get taken by the enemy.
Help control the population. Have your blood elf spayed or neutered.
Throne of the Four Winds.
Malygos
DS
ToC woulda been on there had we not figured out that alcohol makes it better. Too many good memories of drunken raid nights to put it on the list.
ToC and Wrath Naxx
DS wasn't very good, but it wasn't too bad either. still possible third candidate
Jesus, what's with all the Malygos hate? I absolutely loved the vehicle aspect of that fight and it remains, to this day, my single favorite encounter Blizzard has ever designed.
Anyway, here's mine:
1.) BWD
2.) Ulduar
3.) TotFW
Trial of the Crusader - Unimaginative gear that made everyone of the same armor type look the same, with only plate really giving off a real factionesque feel. Large room with icy cavern underneath, terrible story, WAY too soon after Ulduar cutting off many people from the Ulduar experience due to lootquality's siren's song.
Dragon Soul - While I had no issues with how they handled the Deathwing fight (I liked it, honestly. I never expected to actually "tank" the full body of DW, so the way they did it was good enough for me), nor did I mind the reusing of Dragonblight because it actually made sense in the story and I *like* revisiting older zones in "current time" (Loved, for instance, seeing the Sunwell again during the cleansing of Quel'delar), every boss was a large copy of a random mob and some encounters felt terribly... forced.
Molten Core - The only reason to look back at this fondly was Ragnaros's awesomeness, and the fact that it was the first (WoW) raid many of us experienced. But in retrospect, nearly every boss was tank and spank with one single key debuff to watch out for. That and every Humanoid-Salamander looked the same. Dull environment. (Behind the corner, you will find... more lava.) Revisiting this place is now purely fueled by nostalgia, transmog and pets. Nothing more.
Looking marvelous in velvet.
ICC
DS
Naxx 25/10
Aq20
aq40
toc
Ruby Sanctum
TOTFW
BWD ( apart from Nefarian that place was boring )
Retired... but for how long? WAS DRAGGED TO THE LEGION HYPETRAIN!!!
http://eu.battle.net/wow/en/characte.../Vashiq/simple
EoE being bad? I think those who vote it bad had problems learning to fly the drakes or even to master the first phases.
1: Naxx 2.0 (The day enjoyable raiding died)
2: ToTC
3: DS