Originally Posted by
Roc
Two problems with this:
1- While Death Strike may miss, the heal and subsequent Blood Shield do not. They will always be applied. The only caveat here is that on a missed Death Strike the heal and Blood Shield will not benefit from Scent of Blood stacks. However, neither will a missed Death Strike remove Scent of Blood stacks.
2- The plus 20% parry from DRW is additive not multiplicative, and hence does not receive any additional benefit from a higher static parry rating. This means that whether your current parry on your character sheet is 10% or 15%, the increase parry from DRW remains the same: 20%. Hence, with DRW up, the character sheet parry for the two examples is 30% and 35%, respectively.
I do not mean to take anything away from anyone noting the dps benefits of being hit/exp capped. I just want to insure that people have a good idea of the pros and cons therein. A lot of good detail can be found on the Blood DK sticky in these forums, especially the section titled "Balancing Avoidance and DR". They have the script that you can run in-game which tells you the ideal parry percentage based upon your current dodge so that you minimize the diminishing returns on both stats.