The 5.1 patch brought a lot of people various changes to their class and I just feel as though this has actually made some classes more "broken" than it has achieved "balance".
The biggest example is "Chaos Wave" nerf. Before you start, I do play a warlock and I AGREE it was extremely powerful and was doing a little too much burst when you consider the fact you can do it 2 times and if they both crit people would basically being 100%-0%.
However, nerfing the damage by 33% is not the answer to that particular problem. See warlocks had stupid burst but outside of that burst they were TERRIBLE and the burst we had was a way to compensate for that.
Now we have our burst reduced so that it is quite piss weak to be fairly honest but 0 compensation for our damage outside of our burst. This is where things get broken instead of being fixed.
I just want equality in pvp so it comes down to skill more so then class balance (don't confuse this with classes strengths and weaknesses). Warlock burst was stupid 150k chaos waves + 150k chaos waves, were plain silly, but now I am hitting for 70k crits if lucky. Having to use a 2 min trinket, 2 min CD, build up 400-500 demonic fury (with shit damage whilst building it) and get them down 40-50% if I am extremely lucky, they have no defensives up AND they both crit?
The equality aspect is other classes can still pull much more "reliable burst" much more often and have much more "sustained" damage outside their bursting period. Deep freeze combos with frostbombs, ffb procs and ice lances can still get you for 200k in the combo, and outside of that they still have decent damage on top of amazing control.
How is a mage balanced, but a warlock takes these nerfs and is meant to be balanced as well. Demo. Pop all CDS, hope for double crits and still do less damage then a Frostbomb + ffb proc + 1 ice lance damage. Destro , poor damage, use chaos bolt gets los'd or interrupted as it should, even with cds up 90k-100k crits.... oh what do you know... Frostbomb still does more damage. Affliction... well unless you wanna do most damage done without actually killing anyone, this is the spec for you!
How did that nerf, like many other nerfs that have or will occur, meant to balance a class, when all it does is break it. Sure something might be OP but you have to adjust it so that you solve the problem. The problem was burst, our damage wasn't the issue, but the burst. So fix the burst compensate the damage in our sustained areas. We now need a lottery to get off an assault that can be done by a mage every 30 seconds. balance at its finest!
Are any other classes suffering from a nerf (that you know was required) but then the nerf was done in such a way that it made the class more broken then actually just solving the required issue, I am interested!