I'd assume that's pretty good progress. As soon as I hit 90 I immediately began to queue for heroics and began clearing them and grabbing gear where I could. I went from 435 to 453~ pretty fast, but after that my item level stopped increasing for the most part, only going up a couple points here and there because of how few drops I've gotten for important slots (I'm still tanking using Fire of the Deep, the iL 397 tanking trinket from VP in 4.3.)
Luck, aid, funds, and timing do make up some of the chance to get geared; however, your point is true - you can get raid ready in only a couple of days.
I wish I had the money to afford some major crafted pieces, but I can't yet. Nonetheless, nice job.
To your last point, I will not marginalize my views just to get people to agree with me. If I'm trying to get something done in real life, maybe, but in a forum where we are sharing ideas, there's no reason to marginalize an viewpoint I believe is correct until someone shows me why it isn't. You haven't come close to showing me how this is possible for most players, especially the ones the OP addresses his post to in the first place.
Not going to by the best encant for a 463 weapon
I got the gloves after the night of raiding. Bracers I also just changed.cloak I forgot about. Only see 3 missing.
Wrong talents how?
same with glyphs how are they wrong?
I'll give you the meta.
Is haste and mastery not good for prot pallies? If not maybe you could speak up here http://www.mmo-champion.com/threads/...-Paladin-Guide.
Last edited by Orange Joe; 2012-12-07 at 03:38 AM.
It's really not that hard to get raid ready anymore. On my priest I bought justice gear + 2 476 epics and got sha boots within an hour of hitting 90. I picked up a few 463s running 6 or 7 heroics then ran all of the LFRs. My priest was at 474ilvl within a few days of hitting 90.
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Also, I was talking about mitigation. You need to be both hit capped at 7.5% and expertise capped at 15% before you start slotting in mastery/haste (whichever is your preference) in order for smooth holy power generation and regular SOTR uptime.
As for enchants, that's fair enough. If you link your armory I can tell you what talents etc are wrong.
Glyphs you're missing Divine Protection instead of Dazing Shield.
Can't really do more without your armory but yeah stat order is always (for 10 man):
Hit to cap 7.5% > Expertise to cap 15% > Haste = Mastery (whichever you prefer, I like haste) > Parry > Dodge (dodge should be 50% of your parry)
EDIT: Forgot your armory is on the first page.
You have the worst possible end talent for Prot. Light's Hammer is generally the best or Execution Sentence if you prefer it.
You should never gem or chant parry/dodge, always hit/expertise/mastery/haste (except for sockets where parry is the only enchant like shield). Also try and avoid stam gems unless you really feel like you need them, remember 500k+ buffed is all you need for MSV.
And yeah, your caps are always your first goal. It's all about taking smooth damage, whereas passive mitigation gives you spikes of high damage and flat periods of low damage.
Also, personal preference wise I like Holy Avenger over Divine Purpose since it clears up the randomness and you can save it for nuke periods like on Garajal. I also prefer unbreakable spirit over clemency, clemency is on a fight-by-fight basis.