Leveling Speed
Except me. Maybe I'm slacking or maybe I'm tired of the pandaren lands.
Not everyone. Some are taking the phrase, "slow down" to heart and focusing on more things than just getting to max level. What's most important is that you take time to enjoy the experiences for what they are. The game isn't going anywhere so taking a little down time now and then isn't a bad thing. Everyone levels at their own pace. I personally tend to level a bit at a time, go do some other things (like pet battles, or professions, achievement hunting), and then go back to it later.
It's the thing I enjoy most about World of Warcraft is that there is so much variety that I can choose to do something else for a bit if I start to feel "burn out" on whatever it is I'm currently focused on. I've never been the type that can just "grind out" one aspect from start to finish. I have to sort of sample things as a go.
Curious--do you guys keep stats on this kind of stuff? I've heard the occasional story of someone taking 4-5 months to hit max level, but I've always wondered how common this approach to the game is.
Sure, we keep track of how many have reached max and when. It's not anything we share publicly though. I've known some that will take a year or more to reach maximum level because they play so minimally. Everyone has their own pace that feels right to them. (
Blue Tracker /
Official Forums)
PvP and MMR Feedback
So, #1, MMR is still not reset.
Ghostcrawler already mentioned on his Twitter account back when this was a major topic of discussion that resetting the MMR of players creates a large sum of unbalanced matches until the ratings return to their original values. So the resetting of MMR actually creates a few weeks of pain with very little gain, given that most players will end up at approximately the same MMR that they were before the reset. You can see his tweet about this, here:
https://twitter.com/Ghostcrawler/sta...81281304072194
We have also implemented, with patch 5.1, a new system that is designed to prevent players from camping high ratings as well. This should alleviate some concerns with players reaching high ratings through their MMR and then camping those ratings, they will end up losing their ranking because those who continue to play and perform well in their matches should progress past them. You can read more on this system in the PvP blog here:
http://eu.battle.net/wow/en/blog/6415071
On to #2, they did fix BM hunters, but they didn't fix warriors, AND, as it turned out, the list was missing warlocks, who can one-shot people as well, and maybe mages
We made changes to the Warrior class by lowering the maximum stacks of Taste for Blood to three in PvP. We also recently hotfixed Demonology Warlocks, lowering the demonic fury cost and damage of Chaos Wave by 33%. Mages also received several changes in patch 5.1, they are too numerous to mention here so I recommend checking the patch notes out:
http://eu.battle.net/wow/en/blog/6617095
AND they gave everyone more PVP power without giving more PVP resilience making one-shots significantly more often than before.
We are also keeping an eye on the increase in damage that occurred due to heightened PvP power. It is possible that we will up base resilience or do something similar to compensate for this change, but we feel that more time is required to observe the effects of this change in order to make a decision on the matter.
Nice progress... Can anyone honestly say that PVP got better since the beginning of the season? Because I don't.
We know that PvP will never be a perfect picture of balance where both teams in every match up will walk into the arena, or even a rated battleground with a 50% chance of winning or losing. We do feel that it is achievable to a point where players can have fun and feel that a match was fair and they understand why and where in the fight they lost. We are not blinded by rose-tinted glasses mind you, we know that we are not at this point yet in Mists of Pandaria and there is still some work to go until we reach that level of balance.
To achieve this is very hard to do, especially when you remember that the game is constantly evolving and new classes, abilities and mechanics are being created. This is not us trying to make excuses mind you, it's hard, but we want to and owe it to you as the players to try our best to get this right. (
Blue Tracker /
Official Forums)