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Honestly, we have had attempts where a healer gets turned into a construct 2-3 times in a row in p2 or a healer is picked first in p3, and (while it is not the easiest way for the fight to go) we haven't really had any problems because of that.
Now if you are struggling (like most people do when learning the fight) to interrupt yourself as a construct or interrupt the add, then that is a completely different story, and then I understand why you can't 2 heal the fight.... but that is from people not being good enough to do the mechanic correctly.
Last edited by Mammoon; 2012-12-06 at 05:44 PM.
Just tell your healers to stop being bad?
We've had a healer get put in a construct three times in a row, and we two-heal. We still killed it.
we had the same issues, then we changed to 3 healing and it worked fine for our kill.
now we just 2 heal it and have our druid boomkin spec heart of the wild to help heal incase we drop to 1 healer.. rejuv blanket, healing touch spam, tranq is enuff to manage
Your ignorance is pretty interesting.
While the fight is healable with 3people, there is still a difference between 10man & 25man.
If you 2heal it, 50% from your heal is gone.
If you 4heal, 25% from your heal is gone.
(most people heal atleast with 6people, so its more like 15% from your heal is gone).
3 heal it.. Also, get better healers if they are struggling doing that last 30 seconds (read: entire phase 3) by themselves.
The boss should have like what... 50+ stacks of the debuff? So everyone is doing 500% more damage to him plus hero / lust should only take 30 seconds to nuke him.
Aveline's amazing work!
The only time it's anywhere near a wipe is when both healers get put into constructs at the end, and the tank dies before you can kill the boss (it's happened to us). The fight is easily two-healable, as is almost every other fight this tier.
Boulé, healing druid, EU-Arak-arahm
Originally Posted by Kyubey
Most fights can be 2 or 3 healed this tier.
Generally we run with 3 healers for better control but this fight is absolutely easier to 2 heal as more dps makes everything go smoother.
Speaking as a healer (resto druid) in 10 man guild solo healing whilst the other healer is construct in p2 is no problem at all
p3 as long as you have your major heal cd's available is also no problem to solo heal and as time goes by their are fewer and fewer people left to heal as they are all construct. Having at least one healer turned early in p3 (leaving you with one left) actually makes the kill faster rather than the fight harder.
If u really need help in p3 with healing look to your hybrids.
Healing tide totem is a talent available to all dps shaman.
HoTW coupled with tranq is available to dps and tank druids.
Vampiric embrace is baseline for dps priests.
Tank and dps monks have several good off healing talents/skills.
Paladins prob also have such things but we don't have a paladin tank or dps so i am not sure what they might be.
The problem with most guilds is they just look at dps of dps classes, hps of healing classes and end analysis there.
What you should also look at is this:
Damage taken. ie Did people use their defensive cd's?
Dps of tanks and healers.
Hps of tanks and dps.
It is often highly beneficial to bring a Spriest or dps shaman that is a bit lower on dps tables but provides 12-20k Hps as well.
It is often highly beneficial to bring a healer that is a bit lower on Hps tables but does 8 million damage over the fight.
It is never beneficial to bring player that refuses to do anything that harms their personal dps. Using defensive cd's and timing hybrid abilities (esp things like Halo) so that they benefit healing as well as dps is the mark of a good player even if it means them not personally ranking on a given fight.
If u look at the thread discussing whether or not empress was solo healed you will see some great examples of good play.
They did the fight with only one player spec'd into healing and he did 44% of the total healing done. Basically they came up with a good plan and executed it skillfully because people were playing their class well and not just their specialist role well.
People need to be able to put themselves in another persons shoe. They also need to be able to comprehend the issue here.
Ambershaper normal is obviously healable with 1, 2 or 3 healers. It all depends on the skill level and gear of your raid group.
Now I don't know if OP:s group just started raiding, if they only raid 3 hours a week, if their third healer couldn't come or if they are just sub par compared to
heroes who usually lurk these forums. It doesn't matter
The issue here is rng and boss design. Executing the fight perfectly up to the last phase then wiping due to bad rng is obviously frustrating and a bad design. They realized transforming tanks in the last phase would be stupid and they should have realized that transforming healers (at least as the two first constructs) is also stupid.
A boss should be hard and requiring you to use a certain amount of healers due to two factors: Boss mechanics and damage (they are often connected)
Forcing you to run with (insert amount) healers because of rng is simply a stupid and bad design
We 2 healed it on our progression kill and we easily had our healers solo healing while the other was constructing. Also our strategy involved not interrupting the explosion from the monstrosity. Get better healers bro!
Do you guys recommend using two or three healers for 10m Heroic Amber Shaper?