IT'S ALL TRUE!!!! I have 2 Pallys and a Rogue on my account.....
---------- Post added 2012-12-09 at 03:39 PM ----------
Add more cooldowns, then subtract them!
Honestly, Elusiveness is a pretty good thing. You choose to turn on some moderate defenses, at a cost. But that was mop. In Cata, directly after this, they gave us combat readiness, then linked it with cloak. Dumb.
Posting after a long time (sowwy), after reading all the pages.
What the hell is wrong with some people?
No one asks for rogue buffs - in fact is from MoP beta start that rogues asked for flavour changes while all they got has been a boring talent tree which is no more that a simpler cookie cutter spec, with no actual choice.
Rogues are fine in PvE, and has been proven thay are fine in PvP too.
The fact is simply that the rogue mechanincs aren't fun anymore - it's been 8 years of SS spamming - finisher that could have been reworked. The base mechanics are working for sure, but this doesn't mean that they are good.
The entire rogue class feels outdated, hence people simply stop playing it and reroll another char, since now it's really simple and you don't lose anything.
That's why they need a rework. Being #1 on Recount or in PvP doesn't mean a thing.
Well, I like the general idea how our class plays, but I don't like my numbers and how I get to these numbers... and although I'm always #1 in our recount and often world top10 @worldoflogs (of rogues).
Not enough burst, too much passive damage, not enough influence on the output and many useless skills.
Rogues aren't fine in PvP - even post 5.1. nerfs they're still inferior to warriors/ferals whenever you choose a melee to run with. Trick is that after 5.1 it's better to pick great rogue instead of mediocre warrior but that's not a fine state to be in. In no way i'm claiming that rogues have it worse then everybody else (would place my bet on enchace/ww monk tbh), but rogues are in pretty much the same spot as dks - looks balanced, but completly outshined by unbalanced.
And finally i completly agree on rogues being outdated, but imo it's not so much becouse of combo builder/finisher mechanics (i played monk in beta and it felt way worse designed class to me) but becouse of wholle talent tree being bloated with gimmicks we saw in one form or another over years. Everybody and their mom got new interesting stuff (not always usefull though), whille rogues have to choose between things they had at their disposal for years, have almost no visual impact and doesn't feel gamechanging.
-Shadowstep needs to remove snares +shorter cooldown (20 second CD with 2 charges like the warrior talent Double Time would be perfect)
-Cheat Death needs to be 100%
-Sprint needs to grant freedom to not reduce us below 100% normal movement speed
-Recuperate needs to heal 5% per tick
-Damage needs to be allocated in abilities like backstab
-Dirty Tricks needs to be baseline
-Deadly Throw needs to be baseline
-Shadowstep needs to be baseline
-Shadow Blades needs to be removed
-Preparation needs to be removed
-Evasion needs to be removed
-Combat readiness needs to be baseline
-Cloak of shadows needs to have a 1m 30s CD
-Slice and Dice needs to be removed, I'm so over this ability
-Poisons need to be utility only
-Shiv should not have a cooldown
-Shiv while using the PvP 4p bonus with a different poison needs to give crippling shiv benefit
Rogues are not unplayable, but they are not as good as ferals or warriors... that is assuming you absolutely have to play with a melee class. If we're going to include all classes as a potential rogue replacer, most all comps would do better with a different class with a player of equal skill.
Last edited by Speaknoevil; 2012-12-10 at 11:01 PM.
I'm fine with being "Fine". But I still want mobility addressed.
Just give me ShS baseline, and replace the talent with "% speed increase after using ShS" or whatever. Then I'll be happy. Tired of Warriors in full plate dancing around like a ballerina.
Last edited by Rio; 2012-12-11 at 01:33 PM.
I thought of you guys when I entered an AV and saw this.
Next lowest class was Monk at five people.
The Abbot at first tried to console Pai Mei, only to find Pai Mei was... inconsolable.
Make Shadowstep avaliable to all rogues, so you can have prep + step, and rogue is fixed!
From Ghostcrawler's Twitter:
Should be interesting.I wasn't commenting on RvD, but on comparing one ability in a vacuum to another. R talents in 5.2 prob have the most changes.