They gave us the worst talent tree (and arguably glyphs) by far.
They nerfed us into oblivion in PVP.
Our playstyle feels terribly boring and outdated, and we have almost nothing unique anymore (except Smoke Bomb probably).
Lol, our new abilities dont even have a proper animation.
Last edited by Stannis; 2012-12-06 at 06:28 PM.
Now if it's PvP you're talking about, well that makes the statement even more ridiculous.
There's already a 5 page thread on this in the rogue forum:
Main point being - GC was replying to something and it's been taken out of context. Don't let that stop a long silly flame laden thread from spawning though.
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
Inb4 "QQ GC hates rets".
---------- Post added 2012-12-06 at 06:41 PM ----------
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Rogue is still fun to play but like this guy said they have been basically the same since tbc.
My main is a Paladin and i love retribution was one of the very few good that raided in TBC and could top meters, Brutalus pulling 2.1k dps not bad when lock were doing 2.4k ^^
Retribution has changed with every expansion by allot, rogues not really. But i have to say something Multilate with Shadowstep <3 thank you
Bad - This is a bad player, he refuses to learn how to play correctly.
Casual - This is a player that will let everything else take priority over wow.
Hardcore - This is a player that is fine with putting things on hold while he's on wow.
Bad/Good - Measure of Skill.
Casual/Hardcore - Measure of Time
Announce Interrupts: Announces in chat when you interrupt a spell.
Tol Barad Reminder: Reminds you to queue for Tol Barad by printing a message when the battle is approaching.
EasyLogger: Turns on /combatlog inside raid instances, and off outside.
Simple class resource bars: Paladin Rogue Shaman Monk Priest