So in other MMO's players don't have to be in a certain range to perform melee attacks, or a certain arc to perform cone attacks, or a certain distance to perform PBAoE attacks?
Another bit of advice to the OP: The "non-dice-roll" and "FPS style" combat is another part of the game that's blown vastly out of proportion. If you've played other MMO's, this will feel exactly the same to you except for the invincibility-roll that they tossed in.
this greatly saddens me that not only do you think this is true, but you feel so confident in your "knowledge" of the subject matter that you are willing to post it on a public forum. you take so much for granted with GW2's combat system that you really do not see the vast and i do mean VAST differences between it's combat system and those found in tradition MMOs. to name a few: casting on the move with most abilities, being able to free-cast skills with/without a target, positional avoidance just by rapidly changing direction, dodging, cross-profession combos, elevation augmenting skills, collision detection of objects and players in the path of the attack, etc.