I would like to see a major glyph for HOTW, that would give passive +10% stats (opposed to 6% unglyphed) and - 10 mins instead of 6 mins CD. Most of the times it s still usable once per encounter.
That would be majorly unbalanced anyway. It's already comparative in strength to the average effect of NV. The use is a free bonus on top of that.
Why would a Boomkin or a Resto take WC over FS in a PvE setting?The only one that lacks behind is Feline Swiftness because it's really only useful for Guardian tanks in PvE. No Feral would take it ever. Boomkins have a much better choice in Wild Charge and so does Resto.
The major problem with trying to change the talents is, that across 4 specs, druids use very different PVE and PVP builds and you can't alter the talents to 'suite' one or the other can in fact break or make the talent worthless for the other side. DOC is a good example-somewhat worthless for PVP but I love it for my Feral PVE and don't want to see it changed. SOTF is fine for cat PVE we well, it's FON/Incarnation that needs help there.
Stoneguard: Jumping to jasper chain partner, skipping to another section to light tiles.
Feng: Cutting movement time in half for grouping up in arcane/fire phase/shield phase.
Garajal: Um, I guess movement to/back from the spirit totem? no one moves here really.
4kings: Into group for massive attack/mind control. Stay dpsing for longer in the path of the marching guards before leaping through to safety.
Elegon: Um, no real movement on this fight either.
Will: No real movement on this fight as well. Boomkins may WC behind courages for quicker dps.
Zorlok: artificial, but I find faster movement speed makes you worse at dodging attenuation. Also, you can wild charge the boss from midway inside the pheremones cloud.
Blade lord: instant group up button for unseen strike. Also, charging boss at either end of the room is a far surer method for avoiding those spawning tornadoes.
Garalon: eh, no real use for either. Lots of movement on this fight but all slow and plodding.
Wind Lord: same.
Ambershaper: nope, FS is better here.
Grand empress: grouping up/charging an ally/enemy for more efficient kiting.
Protectors: No real movement.
Tsulong: charge healers to gain breath debuff in light of day. Charge other people running to beams to shave down travel time.
Lei Shi: FS better here.
Sha: charge people/mobs to position yourself behind adds faster/get in for breath of fear.
Charge is generally higher dps/hps than FS, it's just annoying with the amount of macros/awareness you need over the passive FS buff.
For ferals its totally fine. Even if you did not choose DoC for some reason, you still should heal yourself on PS procs.
Usually I do almost as much healing as shadow priests do. I even have macro to heal tanks if I'm on full hp myself. I totally love it.
take cenarion ward off the global cooldown and it would be pretty sweet.
Displacer beast should be a true vanish.
Some talent that allows Feral/Guardian to attack at range and Balance/Resto to cast while moving on a 1.5 to 2 minute cooldown would be nice.
and does anyone actually use faerie swarm? I mean feral and guardian already have automatic snares. and it doesn't seem strong enough to compete with typhoon for balance.
Last edited by Grubjuice; 2012-12-12 at 03:07 PM.